No Bobbleheads but you can buy stat increases at the clinic in North Vegas, eventually.

Is it limited to one point per attribute, or can you buy as many stat increases as your resources (caps?) permits?

I don’t remember the exact mechanic, but the number of enhancements you can get is related to how much stamina you have.

There’s a limit, but its related to your endurance. Along with stat increases (1 point at a time) you can buy damage threshold and health regeneration as well. Each counts as an implant and your endurance determines how many total implants you can buy. But you are limited to one per attribute, though you also have the option of improving attributes through the intense training perk.

It’s at most +1 per attribute, and it’s limited by your Endurance. I.e. Endurance 9 means up to 9 upgrades, some of which aren’t SPECIAL stats. Note that upgrading your Endurance does not increase this limit.

The upgrades are expensive, too. Eventually you’ll be able to afford what you want, but you can’t pick up +INT early the way you can in FO3. If you’re leaning toward a high-INT build, the drawbacks to taking INT 10 are small, again unlike FO3.

In my game at least it was not wanting to head towards Vegas yet that left my +INT upgrade delayed for a long while. You really shouldn’t have a problem getting enough caps for it early on if you really want it then.

Oh, you absolutely can. Start with INT 9, and immediately after leaving the Doc’s house, run your butt up to the clinic, trying to avoid as many locations as possible (you want to minimize your XP). Then head to the Atomic Wrangler, make 4000 caps playing blackjack, and get the Intelligence implant. 10 INT before your first level gain, to make the best use of your skill points.

Hmmm…maybe I should restart and take INT 10 instead of INT 9 then. I’m not that far into the game, so I won’t have wasted too much time by restarting.

Absolutely not. Natural 10 in any stat is a waste. The difference in skill points will be trivial as well. And as Mightynute detailed, if you really must have 10 right away, you can do it through an implant and still save that point on creation for something else.

In FO3, if you knew where the bobblehead was, it wasn’t hard to get the +1 INT at level 2. I’m not sure how you’d accumulate the 4000 cap fee anywhere near that early, though maybe there are some tricks to snagging caps when you’re that low that I don’t know. Gambling maybe? If you can get the 2000 caps you need to get into Vegas, and have luck 7+, you can rob the casinos blind. That part is actually too easy, last time I played I went with a luck-1 guy just to prohibit something that feels like an exploit.

As for the Goodsprings house, I just looked that up - it’s not a “real” house the way the Novac room is. Easy Pete never says “go ahead and stay with me.” It’s just something you can get away with, so it’s easy to see how many of us (including me) had never heard of it.

Oh, right, the Atomic Wrangler isn’t inside the strip proper, so you don’t need the 2000 cap entry fee. If you’ve got any money at all and a decent Luck stat, you can make the 4000 caps fairly easily. The main issue would be getting there without being killed.

In a related note, it’s kind of weird that you by the time you unlock gambling at Vicki & Vance’s, you probably don’t care about the 2500 caps you can win there. Unless you deliberately massage the sequence of events, I guess.

If you’ve got a high enough INT (IIRC), you don’t need the entry fee to get into Vegas either, you just bluff your way past the bot.

Old World Blues, the new DLC for New Vegas, gets an absolutely glowing review from Eurogamer.

You can only get one point for each attribute, and the max # of enhancements you can buy is equal to your natural endurance attribute (not counting equipment or other buffs). I can’t remember whether enhancing your endurance first will let you get an extra implant. There are also a few non-attribute enhancements available at the same clinic.

There are people on the official boards who think its the best DLC so far, including the FO3 ones. I’m looking forward to giving it a go later tonight.

Speaking of DLC, is there a particular point where I should be doing them? I have all three installed, but haven’t attempted any of the new content yet. On my first playthrough, I’m more or less following a counter-clockwise route around the wasteland. I’m currently at Novac and have completed some quests at REPCONN, Helios, and Camp Forlorn Hope. I think I’m level 8 or 9.

Should I wait until I’m further into the game to dabble with the new DLC content, or do the new items reward doing them early?

Do any of the DLC packs alter the ending so you can continue to play? Is it planned for the future?

Nope, and (apparently) nope.

They have been very clear that the end of the game will be a hard stop.

OK. Thanks, anyway!