Hmm, I decided to actually buy the “Old World Blues” DLC (that’s a big step for me, but NV is a fun game so I’m okay with it). So, I went to start up the game after it’s downloaded the DLC and now it has to redownload the recent patch (658 MB). Not a big deal, just waiting another 15 minutes at the current slow rate, but isn’t that a little odd to need to reapply a patch that’s several times larger than the new DLC itself?
That’s actually the DLC. Steam has some flakinesses on how it’s handled FNV DLCs. A lot of folks have like this ~50MB initial download, but then have to go in and do a validate cache on the game to actually get the DLC.
I needed to do this for the last DLC, but not Old World Blues.
flyinj
4163
I bought Old World Blues as my only DLC as well when trying to decide what to get. Another DLC (Honest Hearts?) said it raised the level cap by 5 levels, so I almost got that one but it was reviewed poorly. Old World Blues, on the other hand, seems to be getting amazingly high reviews for DLC.
It also raised my level cap by 5, even though the product description didn’t mention this.
Oh, wow, okay then. After reading what you posted I found the announcement on the DLC’s group page which states that it’s 746 MB in size, so that’d be about right if I combine the two downloads. Pretty big for a DLC; guess assuming did it’s usually thing.
I think each of the DLCs has raised the cap by five, so that with all three installed it’s now 45. Which will, I imagine, make the endgame sort of wonky, unless the auto-scaling is really good, or something. Hell, by the time you hit the endgame now you’ll probably be 100s across the board and a walking machine of death whatever your initial character build.
Well, it’ll still beat FO3, where you could reach “Juggernaut of Murder” about halfway through the story.
I think you were already a walking machine of death in Fallout 3/NV by level 30. The only difference is now you’re a walking machine of death who is also a pretty damned good cook and has a MBA.
Chris Woods
I also do some public speaking and negotiations on the side.
That’s the most awesome level name ever. It might even be my next character name.
Scuzz
4169
I have only played normal. I found the grenade launchers and missile launchers to be helpful for starting a rumble. You can get a few shots in before the bad guys rush you. I agree that shotguns seem to have very little value beyond the early parts of the game. Incinerators seemed useless as well.
I suspect my post may have gotten buried, so I’ll quick try again… anyone playing with mods? Are there any really “must-have” mods out there I should be checking out, or anything?
Thanks in advance!
Read back a few pages… e.g. post 4056.
You know, I played 5 minutes of Dead Money and just have zero desire to go back there, because of the (apparently) enclosed setting. That really irks me. It’s like being sent to prison.
I’ve played a few hours of Old World Blues, and while it’s interesting and different, it’s also overly weird. If the production values weren’t so high, I’d think it were somebody’s lunatic complete conversion. The environment seems jarringly out of sync with the rest of New Vegas. The enemies seem needlessly pumped up in terms of health and damage as well. It reminds me of the Point Lookout expansion in a very bad way in that regard. I.e. enemies are doing serious damage to me with weapons that wouldn’t give me more than a scratch or two if I ran into the same weapons in the same condition in the primary game. Maybe they’re assuming level-30+ characters will play it, rather than the recommended level 15-ish (my character was 16 when I started).
Thanks for the feedback on Hardcore mode. Decided to start a new game with it switched on.
Really enjoying it. Makes scavenging much more interesting. No longer am I just grabbing the ammo and guns and leaving the rest of the “junk”. Food and water matters now. Also, I’m a lot more careful with my inventory, I can’t carry a mini-arsenal worth of ammo anymore. I need to plan what to bring on a quest.
I’m still playing on normal. Not finding it too much of a struggle. Since my gun skill is low I use the ambush trick by attracting the enemy’s attention and then waiting around a corner where i can surprise him up close with a few shots to the head in VATs.
Just don’t hoard too much, the world is full of food, ammo and more stuff, in the end you can finish the game with hundreds of stuff in storage at your base without never being used.
It’s about three hours of gameplay, INSANELY frustrating maze navigation, but the end payoff is exceptionally well-written. On levels of controller-throwing frustration, I’d put it up there with Operation Anchorage.
I have that syndrome regardless. I’ll end up with 30+ doses of some drug that I’m saving for an “emergency,” but never actually remember to take when the going gets rough.
anaqer
4179
Oh fucking great. I’ll still play it eventually (along with the other DLCs once they are all out), but that’s possibly the most disheartening comparison I could think of. At least the inventory/looting mechanism is kept intact in Dead Money, right…?
Yep. But everything you find is shit, and the enemies are nigh-invulnerable. Let your companion handle all the combat, I recommend.