I’m getting a lot of crashes in Old World Blues. Primarily when trying to fast travel, but it’s happened when I’ve entered a building a couple of times. I suspect the fast travel bug is related to the way enemies respawn, since when I walked there on foot, it was crawling with hostiles. So I guess I’d have ended up walking there one way or another, since fast-traveling into a pack like that with the DLC’s amped difficulty is a good way to die.

There are definitely some fast travel issues, but it’s still better than slogging it on foot through the respawns. I realized this a little late after a few hiking trips to X-8. A lot of fast travel points stay cleared, so you don’t have to worry about teleporting into seven roboscorpions at, say, X-42 when you fast travel. Assuming you cleared them out in the first place.

That’s where I’ve had CTD’s playing it as well. Quicksave FTW. ;-)

For those of you who have finished Old World Blues already:

I’ve completed the quests you get at the start. The next bit of the quest sounds like it’s the final confrontation, but I’ve got much of the map unexplored. Should I just run around clearing the map before venturing into the head baddie’s lair, or can I assume I’m going to see more during the normal quest sequence?

Also, a comment: given how large the map is, and the number of apparent locations, I’m surprised how much the game wants you to re-do X-8 and X-13. It’s something like 5 times for each area. The X-13 replays are marked “optional,” but given the upgrades you get as a result, they seem important (and they’re not really any harder than doing it the first time).

^^ This is me as well. I also have tons of food, weapons I will never even use, and anything even remotely valuable stashed as well. I have been known to make 5-6 trips back for loot I left on the ground at a good quest area. RPG hoarding, it sucks. By the way do you want that pack of cigarettes or can I take that?

I just bought all 3 DLC’s and I’m not sure what I want to play first.

Well, X-13 is one of the few times the game actually forces you to play that particular style.

Also. did anyone manage to kill the giant bloatfly.

I did, but in a gamey way. What I did was enter the cavern through the upper tunnel and then shot at the bloatfly on the edges as he floated up and down in the cavern. He never came down the tunnel after me and I could easily step out of his view as a result. So I just whittled him down.

Wow, I never even saw a giant bloatfly. I must have missed big sections of the area.

Was it worth it? I was doing that for a while until I realize I didn’t have the ammo for it, my character was too weak to last against his attacks. I’m certainly not going to try and kill him if there’s no achievement to it.

Dead Money is absolutely worth it and a blast to play… if and only if you have a melee build. In which case you get tons of throwing spears and can pop heads left and right. I’d recommend doing it that way once.

Otherwise, it’s totally frustrating because you get next to no ammunition until halfway through.

There’s no Steam achievement for it AFAIK. I think you get a nice Exp reward and a nice item, IIRC.

It’s weird, but I actually really like that kind of theme, in Fallout. I enjoyed it in The Pitt, and I enjoy it in Dead Money. As much as I normally loathe games taking away your stuff, I somehow really dig it in the Fallout games. I suspect it’s the thrill of suddenly having to live off your wits and scavenge for supplies, just to survive, instead of relying on your vast arsenal of high power weapons and armor, and nigh infinite stimpacks.

My favorite parts of the Fallout series are always in the beginning, when you’re desperately poor and scrounging half-broken guns and whatever supplies you can get, when your weapon choice is limited by opportunity rather than preference, and those DLC bring back that feeling, with the added spice of a high level character’s perks and skills.

That hasn’t been my experience at all. I’ve just barely finished recruiting my crew, and I’m already well stocked with .357 ammo, stockpiling .308 rounds for my BAR in expectation of harder sections, and I’ve got a well maintained melee weapon to use on downed corpses, to hack them to pieces so they don’t stand back up.

Furthermore, if you’re having real issues with the ‘nigh invulnerable’ enemies, there’s a convenient way to make them stay down without amputation, and it can be accessed quite early. I’ll avoid further explaining so as not to spoil, but it pays to talk to your companions, people.

That tends to be my favorite part of most RPG’s. Yeah I like getting the epic sword of uberness eventually, but I love scrounging for the gear to get there more.

Obsidian said they wanted to do a different thing, from setting to gameplay, with Dead Money, it was a good idea to them to do it in a DLC as it isn’t as long or as expensive to do as a full game.
Problem is, people usually just want “more of the same game” when they buy DLC for a game, not something different.

I took him out on my second try, after I realized the importance of not letting that bastard get a chance to shoot at you more than once or twice. Thankfully, I had a modded Plasma Caster and plenty of Max Charge microfusion cells, and that made quick work of him, with the initial sneak attack damage bonus.

How were you getting the sneak attack? I had a (modified) Sneak skill of 100 and Silent Running, and he still detected me the moment I entered the Mysterious Cave. Like a hundred feet of rock between us and he was alerted.

I just killed him, and frankly you have to cheese it somehow. He’s got 2000 health, 20 DT, will kill you in one hit, and (for me at least) completely immune to stealth. I used the anti-material rifle and creepsaving. Creepsaving sucks, but I simply could not find a position where I could shoot at him without him getting a 10-15% chance of shooting back. I had Living Anatomy so I could tell I was only taking about 40 health off per hit, so it took me about 25 shots (occasional misses being offset by the occasional critical).

I don’t really think it’s worth it. Killing him nets you a trivial amount of XP, a ton of bloatfly meat, some psycho and buffout. Nothing special, beyond bragging rights I guess, and I hardly felt like how I did it warrants bragging.

I don’t know if you are talking about something else, but there is a tactical approach to the enemies in Dead Money that works pretty well. It was an intentional decision on the part of the developers because most people approach ranged combat one way only time after time.

That’s how I’m feeling with Dead Money, having started it for the first time yesterday. Are there any fantastic perks or loot that I’d otherwise miss if I said “Screw it!” and loaded a previous save?

The story and voice acting are good. There’s an interesting energy weapon and a boatload, I mean a BOATLOAD, of weapon repair kits you can get. I can’t recall anything else extraordinary, but I was fairly high level when I went through it.

Bah - 40 hours in, and now have 2 bugged quests - The Great Khan’s quest is completely unsolvable right now, since I cant go the Legion (Hate me, and everyone is dead at the ferry place), and I ran Karl off using speech, after getting his book and now - Even though I have the book, I still have to convince regis to follow me…

Sigh…

I HATE when stuff like this happens