Does it take a day and a half to download and install everything just to have a bunch of crashes one hour in like that other mod pack? :p

It’s not very many files. No promise about crashes yet, I haven’t tested it that extensively.

I’m really enjoying Dead Money. The environment is confined, but it’s been a pretty great ride so far.

As am I. I’d also like to state I mentioned Elijah saying the stuff about head shots and even if true, I’m pwning the guys with laser pistol headshots at short range in VATS. Then again, I have 100 energy weapons.

I know some of the mechanics are disliked here, but it does give a sense of purpose and drive that I like. And the characters so far are great. As with all DLC’s though it suffers from taking players out of the sandbox and putting them into a rat maze with a pre-defined exit. In the case of Dead Money, the walls of the rat maze are also on fire.

Wouldn’t it be nice to just get a DLC that added to the world itself?

What, like horse armor?

The thing about DLC (and expansions) for big open world games like these that are also moddable is that you don’t want the new official content to break mods (as much as possible). So Tribunal and Bloodmoon for Morrowind, Shivering Isles, all the FO3 and NV DLC? They all add new areas and landmasses you get to by arbitrary fiat. So at worst maybe they add or change an NPC a mod also does something with. Way easier than conflicts across entire cells.

In a very small way, all of the expansions do, since they add crafting recipes, some of which are actually kind of nice (i.e. the Fission Battery to Small Energy Cell conversion). Honest Hearts also adds a couple of new weapons to vendors (.45 pistols and SMGs) once you’ve completed it, though that’s kind of moot since you’ll have all of those you might want by then.

Wouldn’t it be nice to just get a DLC that added to the world itself?

Didn’t one of the FO3 addons do that (Broken Steel maybe)? I could be confusing things, but I thought it changed some aspects of the Capital Wasteland itself, such as adding new enemy types and items that you’d encounter even before you reached that part of the story.

What malkav said makes sense I think. And to answer Omniscia’s question, no I mean more creatures, more locations on the original overmap, more quests, factions, etc. These would indeed probably break a ton of mods.

I can’t remember if one of them did that in FO3 or not. The general format though is: Insert initial quest in quest log, go to that location, everything opens up only at that point.

Why am I suddenly enjoying this game after not liking it when it came out?

That’s hard to answer. We’d have to understand what sort of psychotic break caused you to dislike it when it came out.

Probably the broken quests or the tedium that set in. It’s a bit more polished now and my quests work. That probably helped

Could be game fatigue maybe? I dunno. I felt like I didn’t like the game at first either (1 hour or so) as it seemed “More of the same” as Fallout 3. But, I didn’t put it down and fell in love with it shortly afterwards.

I’m still dragging my feet because of the stuttering. But I just applied a tweak that might’ve made it a bit better. Not sure yet.

I’m also annoyed that my plan for two playthroughs isn’t working too well. I wanted to explore half the map and zip through the main quest, then explore the other half next time. But the main quest seems to take me all over the place. I guess what I need to do is ignore all the side quests at each location and do them next time.

Are you using the stutter remover mod?

So, I caved and bought the Quakecon pack… so now I am the owner of Fallout Vegas. Any ideas to which “Essential” MODs I should grab?

Mostly considering stuff like textures, sound effects, UI, etc to make life more enjoyable in the desert.

If its further up the thread… I’ll go look while you reply to this with some snark ;)

As mentioned earlier, it doesn’t work with the latest version of the game. Since it’s Steamworks I can’t backdate. The mod author is missing in action.

The FNV 4GB fix also includes some stutter stuff. I had mixed results earlier, but then I saw there’s a special version if you’re running NVSE. I only got to try it for 30 seconds last night.

Huh, really? The stutter remover hasn’t caused me any problems with the latest version off Steam.

The only other thing I know of is if you’re NVidia change “Maximum pre-rendered frames” to 0.

By “doesn’t work” I meant it doesn’t remove stuttering in the latest game version. See the comments at New Vegas Nexus. If you never had that problem before you wouldn’t notice anything.

The 4gb fix is version-agnostic. It’s worked pretty well for me. It does make 1/4 of the NPCs not lip-sync correctly though. Which is very troublesome, because I have no idea if it’s breaking other things behind the scenes that aren’t readily apparent.