It’s worth pointing out that there’s some relevant background information on the Fallout 3 radio in the radio plays about a character in Tenpenny Tower and a secret location containing one of the bobbleheads.
On another tangent, I’m in the middle of an evil playthrough right now (it’s hard, but I’m managing it), and the dog trainer in the Legion camp said something about a massive canine population in Denver. Could there be a future visit to the Mile High City in the cards?
It’s been strongly alluded to that the final DLC takes place in a location called “The Divide”. I assume that likely refers to the Great Divide which (unless my geography is very much mistaken) runs near Denver.
How about none of that and just call it NORAD’s bunker near Colorado Springs. Classic massive Vault action.
ShivaX
4385
Actually thats from Van Buren (ie the original Fallout 3).
Everything that was supposed to happen in Van Buren is actually assumed to have happened in New Vegas. VB takes place in Denver and theres packs of wild dogs or something.
Edit:http://fallout.wikia.com/wiki/Van_Buren
For anyone interested in reading about the game that never was. At least it lives on, if only in the background of NV.
Wow, I must have spent somewhere around 15-20 hours in Dead Money before finally moving on. I had some thought to doing some extra exploring at the end but really wanted to get back to the main game. With the two other DLC to do, as well, and having played 68 hours already, I’m getting a bit antsy about moving things along. There’s an overload of stuff to explore, though. Gah.
Dead Money was interesting for its characters, but it reminded me too much of BioShock to be unique. I liked it overall because it fit the type of stealthy, gun-toting character I’m playing and there was enough mystery to the storyline to keep me going. Didn’t care for the setting, as all the dim smokey red was a bit wearing after a time; the Mojave is blazing with colour in comparison. Certainly worth the few dollars I spent on it during the Steam sale.
Did you fine folks know this awesome looking power armor is in game?
I only found it browsing the wiki. And it will be mine on my 2nd play through I plan to start this weekend!
Um, yeah. It’s kind of weird that you’re excited about the appearance, given how it’s got the weird electronic nipples all over it, but you get that for following Gannon’s side quest. I did that once, not so much because I wanted the armor, but because I wanted to see all the companion quests. Gannon’s is probably the most time-consuming one of all of them.
Fairly sure they were in both the last Wolfenstein and the Captain America film. I think they’re some kind of signal to those who know.
Skipper
4391
“Okay so if I flash my left nipple light twice, that means fastball, okay?”
Is it Friday night already?
Even if you don’t listen to your personal radio (and I get less and less inclined to do so the more I hear the same songs), there are radios scattered throughout the world that can and will be turned on by default.
I still think the ranger armor (the kind worn by the guy on the cover of the game) is the coolest looking in the game. I’ve always thought the power armor in Fallout games looks too much like deep sea diving gear to look really kick ass.
Sarkus
4395
I’m still pissed about the implementation of it in the newer games. Go back and play Fallout 1 and 2 - it was like an 8 foot tall suit with tons of advantages and no negaties… You lose all of that in the newer games where guys in the power armor are the same size as everyone else and you are penalized for wearing it in different ways.
Skipper
4396
I very much agree with this, and I’ll throw out that a huge part of it is weight restrictions. The current implementations in game for weight are wonky at best (1 lb snacks) but the negatives for the nicer ones are -2 agil and 45 weight. I’d happily trade an agility, maybe 2, if the power armor at least supported some of it’s own weight. It’s power armor ffs. There’s a hell of a lot of gears and servos and joints on that thing for it to be nothing but a big metal plate sitting on your character.
That’s the rationale behind the ST bonuses on many of the sets. That’s the power assist. It’s an effective approach, since power armor that you aren’t wearing should be heavy. What’s wonky is that there are power armor sets that don’t have a ST bonus, and arguably the ST bonus should be enough to offset the weight with every set.
Huh? T-51b armor has no negatives other than being heavy (which is offset somewhat by + str)
The only Power Armor set to not have a Str bonus in New Vegas is NCR Salvaged Power Armor - which technically isn’t even power armor since it’s just the armor plates with no servo motors. Advantages are you don’t need Power Armor training to use it, minuses are the bonues blow.
Skipper
4399
You’re right on the T-51b, I didn’t have it, and was going off the specs of the other set. Apologies for that. After what Gus mentioned, the +STR versus lower weight makes sense, balancing inventory versus wearing it. This is why I’m not a game developer. I still agree with Sarkus though, it was such a major event to get and have those in the first games that it’s a bit of a letdown in FO3 and F:NV.
Sarkus
4400
The strength bonus is the big loss compared to the earlier implementations and makes little sense, IMHO. Fallout 1 power armor was +3 to strength (up to the game max of 10). Then you throw in the other “special” armors in FO3 and FNV (Reilly’s armor in FO3, the ranger armor in FNV, etc.) and the reasons for wearing power armor instead become pretty marginal because its only real advantage, damage resistance, becomes pretty small. For example, FNV’s T-51b has a DT of 25, but the upgraded combat armor and ranger armor (widely available) are 20 and the unique ranger armor from Honest Hearts is 22.