Sarkus
4441
That perk actually didn’t work for me in OWB. I picked it up near the end of the previous DLC, Honest Hearts, but when I arrived in OWB it didn’t show me anything. I don’t know if its a bug or intentional.
RedHerb
4442
Weird, I also picked that perk in Honest Hearts and it worked from me in OWB. Sounds like a bug.
Soma
4443
Thanks, I finally got it. Adding the perk with console command works for me.
I didn’t take the Explorer perk, but had no trouble finding 34 of 35 locations. It helps that the map more-or-less marks most of them, since they’re generally on or near the dots at the ends of the roads which appear on the map. The 35th was kind of hidden, though, and I had to use the Vault to find it.
The 35th Location
It was Father Elijah’s lookout. There’s a trail of empty energy cells leading to it, but I completely missed that trail when I was in the area.
I am really entertained by the way the faction and reputation system works; there doesn’t seem to be any downside to being pure evil as long as your reputation is ok. As long as no one sees you kill someone with a silenced weapon, hey, no reputation hit - so my level 4 character is weighed down with crap from all the poor villagers and NCR soldiers he’s executed. :P
Just be careful you don’t start forwarding a bunch of blog posts to people! You’ll be villified instantly…
Caeser isn’t fascist enough, I demand a real candidate!
But the data clearly shows modern firearms are more effective.
jeffd
4449
I actually like that there aren’t any psychic townsfolk in this game.
Sharon Cassady (“Cass”) is psychic, though. She can tell you’re murdering, thieving scum even though no one has ever seen you do anything wrong.
Dogar
4451
Yeah, I really liked the reputation system in NV, especially the way that bad rep and good rep ran side by side without cancelling eachother out. It leads to some really interesting consequences, assuming you don’t deliberately attempt to please or piss off any particular faction.
NCR faction interactions
My interactions with the NCR were kinda funny in that respect. I started things off on a pretty sour note when I killed a few of their soldiers during their raid on the NCRCF, which lead to a couple of NCR rangers waking me in the night, telling me that they’d kill me if I didn’t get in the NCR’s good graces within 3 days. I was playing on very hard, so I decided to follow their “advice”, freeing their prisoners from Nelson and repairing the HELIOS plant. It seemed like we’d patched things up once a ranger delivered a radio along with the NCR’s good wishes, but things went downhill quick enough when another ranger tried arresting me on the (accurate) charge of illegal weapons sales. One decapitated ranger later and my rep took another hit. It went back and forth like that for a bit, and it was kinda fun to walk into an unexplored NCR location without knowing if the encounter would end with them patting me on the back or driving me out under a hail of gunfire, though what really put a smirk on my face was when I overheard one of the soldiers muttering “At least we know which side Caesar is on…”
Kunikos
4452
Maybe she’s the only one who can see all the blood stains all over you.
As much as I find it hilarious, the series really needs a corpse detection system to clean up the loose ends with sneaking mechanics. I murdered the entire Mojave outpost (well, except the three named quest-bucket characters) without detection.
For the climax, a wandering NCR trooper calmly stepped over a pile of corpses in the doorway, sauntered past a dozen beds with warm, still-bleeding bodies murdered in their sleep splayed in them, swiveled towards me…and in an irritated voice told me to put my weapon away. Well, fuck you too, asshole. Due to line of sight issues with the bunk beds, I still showed as hidden, so I shot him in the head from 5 feet away.
The barracks woman didn’t blink an eye when I sold her a platoon’s worth of NCR armor, either.
FYI, I proved today that the 4GB fixes don’t work. I don’t know if it hurts anything, but it definitely doesn’t help.
Completed OWB this evening. I’m mostly positive about it, considering the quirkiness of Big MT and it’s characters. The spawning triggers were annoying as hell, though, as I constantly had things materializing out of nowhere, either right on top of me or within line of sight. Still, despite that particular issue (and fighting some tough, Mark V, level creatures), I liked it more than Dead Money and perhaps as much as Honest Hearts for my style of play. I scoured the place, upgraded the entire Sink, found all locations (and the snow globe), took a long while to kill a legendary bloatfly (geesh), and convinced everyone to work for me. Fun times.
FO:NV has now taken me 108 hours, and I’m still working through the quests and exploring the Mojave. Huge game and well worth every dollar spent on it and then some, especially since I got it during the sales (aside from the OWB DLC). Oddly, I’ve not tired of it yet, unlike FO3 which I know I switched gears as I neared the end and just finished it up (and didn’t get any DLC for either).
In retrospect, I think I went about that task the wrong way.
“Living Anatomy” claimed the Giant Roboscorpion and the Bloatfly had the same amount of HP and DT, at least as they were scaled for my level. For the former, I did a bunch of save / step out and snipe / duck back, with a lot of dying. Because I knew it was tough, and that a single hit would kill me. For the Roboscorpion, I started out by just popping every chem I had, and unloading on it with the FIDO. It died without getting off a shot.
I don’t think killing the Bloatfly is really worth it, though, besides knowing that you did.
In case it wasn’t clear from the replies there, the readme says it throws in a few other fixes for stutter control too. That’s what I’m using it for until the Stutter Remover mod is updated. From what I understand, the 4GB fix itself isn’t relevant to me on Windows 7.
The thread says that, but no one has a shred of proof. After turning off all autosaves I’ve been playing for hours with no crashes on just 2GB; what does that prove?
I can’t even come up with a theoretical something it would fix. The GetTickCount hook shouldn’t fix anything either.
Sarkus
4459
I don’t think that proves anything since the CTD issues are not easily reproduceable. They can happen in bunches and then not happen for hours, at least in my experience with FO3 and FNV. It isn’t necessarily related to autosaves either, though in FNV that seemed to be more likely a culprit then in FO3.
I made the mistake of walking in and trying to take a stealth shot at its head, like I would normally do at closer range. Surprise for me when it only took a sliver of damage and quickly ended me. Second attempt was stealthy sniping from cover; at least it worked, even if it took a long while.
For the Roboscorpion, I started out by just popping every chem I had, and unloading on it with the FIDO. It died without getting off a shot.
I went the deactivation route since I was busy stealthing around and hacking terminals. Once I found that one it was, oh, goodie, no battle necessary.
I don’t think killing the Bloatfly is really worth it, though, besides knowing that you did.
I agree with that. Should have had a Steam achievement, at least.
So, continuing in the Mojave and found a few new locations and some side quests to do. Unfortunately, it appears I’ve maxed out my level (45). Without any character development left, it really changes the dynamic as I’m now feeling less inclined to roam and explore than before. I hate it when games do that to me. The DLC gave too many levels, I think, and not enough of a level cap bump to compensate.