Aren’t you kind of godlike by 40, though? I’ve never gone that far with New Vegas. I surely could with the character who did OWB / Honest Hearts / Dead Money (in that order), because he’s hardly done anything in the Mojave and is level 38 or something. I just didn’t really feel like playing that character anymore after that.
Grifman
4462
I’m almost finished with Honest Hearts and have to say that I have really enjoyed it. The story/quests were interesting, interesting choices to be made, loved just hiking around and exploring, the scenery is great (I’ve been to Zion twice but their geography is a bit off), and the back story you find as to the immediate post war history is very interesting and poignant. Nice job, IMO.
Just killed a legendary deathclaw in a nest with a mother and some others… man, sure took a while. Good thing I had the Anabella(?), a bunch of plasma grenades, mines, a flamer of some sort and a gattling gun. Depleted most of my ammunition and stim packs though.
It did feel somewhat of a “Meh” moment when the Legendary died and I got 50 xp for the kill, considering thats what I got from the other mobs as well.
Edit: Wonder how Torchlight would be with T™E™S™4 engine.
Yep. It’s why I feel that the DLC gave too much xp for what you were doing in them. If they had raised the level cap by 5 but only gave you the xp to raise by 3 within any given DLC, then at least you’d have some levels left over for the Mojave. I’d have preferred the game to be balanced in such a way that you do not reach the level cap (or reach it close to the end) so that you have some character development to do throughout. Regardless, I’d rather be god-like and able to level than challenged and receiving no xp rewards, especially since the big xp comes from quest completion, not killing enemies.
I’m still going to explore and do as much as possible, until I feel that things have gotten entirely dull, and then move to the end game. Perhaps the next DLC will be out before the end and I can finish up the NV package in its entirety.
[Edit] As an aside, I just had a WTF moment. I went to start up the game and Steam tells me it can’t process my request because they are too busy. Nice. Thanks. Damn Human Revolution.
I was just coming here to complain about this. Steam can sometimes suck hard.
I think they’re reasonable in their own context. Since all the expansions force you to stay inside their areas until you’re done, I often felt the need for more ability in a particular area while playing. I just needed more points in Sneak or Melee or whatever was giving me a problem, and I advanced enough to satisfy that.
You’re definitely going to gain more than 5 levels from OWB and Dead Money, though not Honest Hearst unless you start low. So you’re “losing” play time in the main game if you play the expansions, but I was OK with that because I’d exhausted the Mojave long before I bought the expansions.
We have a Lonesome Road date and two more DLC bits!
Sept 20 for Lonesome Road.
Today we’re also announcing two additional DLC packs, Courier’s Stash and Gun Runners’ Arsenal, which will be available for download one week later on September 27th.
Courier’s Stash (Xbox LIVE for 160 Microsoft points, PlayStation Network and Steam for $1.99) gives players immediate access to four content bundles previously available only through pre-ordering Fallout: New Vegas. The Caravan Pack, Classic Pack, Mercenary Pack and Tribal Pack each offer unique weapons, apparel and aid advantages that will help you throughout your journey.
Gun Runners’ Arsenal (Xbox LIVE for 320 Microsoft points, PlayStation Network and Steam for $3.99) increases the range of unique weapons, weapon mods, ammo types and recipes waiting to be uncovered in the vast Mojave Wasteland.
I’ll be skipping the preorder DLC pack as well as the gun stuff. Mods outdo that crap by miles.
I never saw point in the pre-order packs. To my mind, starting with better stuff made the game less interesting. Well, to the degree that they mattered, I ended up with the Tribal Pack, which was just a infusion of caps the way I played, since I was never a melee guy, you can get free leather armor almost immediately, and the throwing spears are very expensive for what they do.
I’ll reserve judgement on the gun DLC. I’ve yet to see a weapons mod that I’d install. They all do things like allow you to craft stuff you really shouldn’t, or add ridiculous weapon variants that don’t improve the game. Something done by people who actually paid serious attention to the game balance issues could be better, but we don’t know if that’s a fair description of the DLC yet. The official crafting improvements have been very hit-and-miss - has anyone ever cared about brewing Black Coffee, for example? On the other hand, converting Fission Batteries to Small Energy Cells was a welcome improvement, making early Energy Weapons specialization much more viable, but not in a game-breaking way.
Shit. Gun Runners comes with 27 new weapons, including the Bozar from Fallout 2.
Damn you!
Teiman
4471
I just noticed that this thread is the 5th most popular on the forum, and the 2th about games… only second to WoW.
Jesus,… this mean that somehow Fallout New Vegas is like the most popular game of our generation ?
It’s also a rare Qt3 thread where I’ve kept reading even after the game’s launch, and it hasn’t spoiled any of the game for me. Well done Fallout: New Vegas players! You have all discussed things that are kind of interesting in terms of gameplay, and yet, I still have no idea what Fallout: New Vegas is about, in terms of plot or characters, or what cool areas there are to explore (except for Vegas itself, which I keep hearing is divided into too many walled off areas… but that’s apparently fixed in various mods?)
For once, it seems that having a cleverly titled separate spoiler thread has actually worked well. (What happens in Vegas stays in Vegas… still love the title on that one).
We’ve had to restart the League of Legends thread once already because it reached the post cap and started bugging out.
Good observations. I’m only about 33% of the way through, but the game seems far, far better designed than Fallout 3. Fallout 3 had little to no challenge or tradeoffs to the gameplay, and was more-or-less a post-apocalyptic theme park. FNV took that and added actual gameplay to it.
Sarkus
4476
I’m surprised to see it pushed that late into September. That’s only two weeks before Rage ships. And those extra packs are weird timing. The weapons one is somewhat intriguing, but I’ve already put 125 hours into FNV and I’m not sure that I’m going to start over once I’m done with the last DLC. At least not for a long time, what with all the games coming out in the next several months I’m interested in.
Yeah those packs…those would have been great at like, month #2. Not Month #11.
Honestly, I have more guns than I know what to do with already.
The “oh yeah, here’s the rest of the preorder stuff” decision is just plain stupid, dropping it in at F:NV’s effective EOL. Hell, it’s a stupid decision in any event since if you want the same damn content you just go over to NVNexus and download the various “NOT The Preorder DLC: A Parody” mods.
Then again, there are always those late comers to a game, like myself and Just Cause 2, where I was like able to pick up every piece of JC2 DLC for $5 a month or so after finally picking up the game.
Totally true. Definitely don’t need any more items of any sort. But hey, for the effort they put into them the profit must be huge.
Wolff
4480
Weapon mods expanded is a great mod that keeps balance