I don’t agree that the light armors are really comparable to power armor. The gap between DT 16 (best available light armor) at DT 25 (T-51b armor, not hard to obtain) is a large one. There’s some DT 18 light armor in Dead Money, but that means slogging through Dead Money again.
I can see playing with the light-armor only perks as an alternate way to experience the game, but I do think you’re giving up something to do it, both in the endgame, and generally being decidedly behind the curve of available DT for much of the game.
Sarkus
4662
It’s not just about DT, though. The weight plays a factor, as well as the other bonuses and negatives. The best power armor in New Vegas is 25, but the best medium armor (available in both Lonesome Road and Honest Hearts) is 22. Plus it weighs 10 or more pound less and has some interesting bonuses. And even if you discount the DLCs, there are several DT 20 armors in the base game. Again, with a weight advantage.
ShivaX
4663
Power armor generally gives strength though, making the weight a non-issue.
Note the highlighted word. Medium. I agree that there are plenty of medium armors that are competitive with power armor. My comment was about light armors, and I specifically said light armors because Jason said he’d go with the light armor perks.
Sarkus
4665
Plus 1 strength isn’t really that much, though.
You didn’t quote Jason, though, so it wasn’t clear to me that you were only responding to him when the general debate was over power armor versus other options.
I agree that light armor is much tougher argument to make.
Technically Sierra Madre reinforced is 18, but god, I wouldn’t recommend playing through that that pile of shit to get it.
In the end game that +6 gets you less than you’d think because of the minimum 20% damage and the very-high single-shot damage output of endgame weapons. It only really matters for high firing rate low-damage opponents.
Just juxtaposing quotes here.
Sepiche
4669
Well he helps you before the final battle, but you can get the armor anytime before then. Except for getting a boost toward starting the quest by taking him with you when you visit Caesar and him helping you later it’s unrelated to the main quest. And no the brotherhood isn’t the only place to get power armor training… Daisy (or Orion) from Arcade’s group will train you once you get the Enclave armor.
I’ve done it myself a couple of times.
ShivaX
4670
Its more than enough to counteract the weight difference as far as I remember, which is why I don’t consider weight to be a real factor.
Soma
4671
Medium armour has a huge logistic issue: you get spares only from NCR soldiers (with jury rigging perk), or it costs a bundle to repair. Light and Heavy armour are readily available. Light armour goes without say, while it is easy to get some cheap metal armour from merchants to fix power armours.
Medium armour only got a leg up logistically when you have Lonesome Road DLC, because Marked Men usually have medium armours, there are plenty of them to go around, and they respawn very quickly.
When I roam, I wear Courier duster (light armour) for good DT, bonus critical chance and ease of repair. I also carry T-51b power armour in case I need some serious protection and/or strength bonus to carry stuff. Remnant Armour (obtainable before Arcade’s personal quest) has better DT but it is just fugly.
Sarkus
4672
Not according to the wiki. The base calculation of carry weight is 150 + (Strength x 10). So the strength increase of +1 you get from T51b power armor is 10 pounds. But you have to wear a 40 pound set of armor to get it. Compared to a lot of medium and light armor, that may be worth it from a DT and weight standpoint, but not when you compare it to the best medium armor, like the Elite Riot Gear armor from LR, which weighs 17 pounds less then T51b and has a bunch of beneficial bonuses.
Raife
4673
Damaged, cheap Combat Armor is pretty easy to get from some of the vendors to use to repair your Combat Armor Mark II, and armor doesn’t get damaged enough to need repair often. Recon Armor is pretty good at 17 DT, and can be repaired (with Jury Rigging) by any light armor, but you can find damaged versions of that from vendors pretty easily, too. Once you get T51-B Power Armor (which can be repaired with Metal Armor with Jury Rigging), it doesn’t matter anyway.
It’s really late in the questline.
Without wading through the thread (partly for fear of spoilers):
I’ve been loving Skyrim so much that I’ve been wondering if I should give Fallout 3 another try. The problem is that I’ve started that game twice, and each time I’ve had an explosive decompression of interest after about an hour and a half. Something that I can’t quite put my finger on just repels me from caring at all what happens.
I’ve heard several people say Fallout: New Vegas is better. Is it?
Is it a completely separate storyline, or a continuation of Fallout 3?
If I played it without Fallout 3, would I be missing any significant context?
One of the things that bugged me about Fallout 3 was that the characters all seemed one-note and the tone in general was self-consciously, GTA-style edgy: “I am a prostitute in a lawless town. Here are a bunch of rude things you can say to me.” Is New Vegas tonally different at all?
Play modded-up FNV, it’s better in just about every way. If after that you still want even more try FO3.
New Vegas is substantially better in several key respects, and this is coming from someone who really liked Fallout 3. Better quests, better characters, better levelling, better combat, etc. Also, Steam instead of GFWL.
I think it -might- reference FO3 at some point, maybe, but they are not related storylines. Hell, they’re on completely different sides of the continent. You might miss some things if you didn’t play Fallout and Fallout 2, but 3? Not really.
YMMV on both counts, I think. I liked Fallout 3’s setting much better than FNV, though FNV has better game systems. I also found I didn’t care anything but UI-enhancing mods in FNV, the mods all seemed to either make the game easier in ways I didn’t want it easier, or added a lot of cruft. The one mod that had the largest positive impact on playing the game again was one that displayed all the Hardcore needs (food, water, sleep, radiation) as bars on my HUD, instead of needing to check my PipBoy for that information.
If he didn’t like the Fallout 3 characters, I don’t see him liking most of the FNV characters any better. It’s still pretty lawless and most of the characters are shallow (but enjoyable for me). The main exceptions are the companions, who are much more complicated personalities. Boone in particular, though Ganon is pretty talkative too.
Yeah, New Vegas is more relevant to Fallout 1/2 than Fallout 3…which is actually easy to ignore from a world continuity standpoint. It’s like its very own self contained version of Fallout which might as well be in a different dimension from 1/2/New Vegas.
Fallout New Vegas = Skyrim with guns but without dragons