Sepiche
4781
All the DLC are pretty good, but Old World Blues is widely held to be the best. All the DLC’s are designed to start only when you do certain starter quests, so there should be no issues with installing them from the beginning.
No idea about bugs being fixed in the XBox version, but IMHO even before the bulk of them were fixed the tales of the bugs in F:NV were overblown. I beat it on the PC before any major patches came out without a problem.
Buy and enjoy.
So, I decided to pick up a used copy at Gamestop for the 360 because I like playing on my bigass tv better than my smallass computer monitor. Is any of the DLC must have? Conversely, are there any must have mods that would sway me back to the PC?
I wouldn’t say it’s a completely trouble-free experience on consoles. While the majority of game-breaking glitches have been fixed, there are still a good number of them that have never been addressed. You can still wind up trapped and having to go back to earlier saves or starting over. That’s just the nature of the Fallout RPGs on console.
I really should have looked a little further up the page.
That is indeed funny, considering I played Skyrim, then picked up New Vegas on the Steam sale, tried it and quit after just 2 hours to go back to Skyrim.
Somehow I got very annoyed by one of the very early quests, to defend that first town against bandits. Talk to her, talk to him, get back to her, fail to make her join because your persuade isn’t high enough, walk back to him, go to a third party, walk back to… talk talk talk… Forget it…
Now perhaps there’s similar quests in Skyrim, and I’m sure there’s better quests in New Vegas. So I wil get back to it sometime in the future and try again. But for now Skyrim is a lot more fun, to me…
JE Sawyer had a interesting talk, he put the presentation in pdf here
That was awesome - I agree with him in general, and I hope he gets to work on the next Fallout game as I felt New Vegas was WAAAAY better than Fallout 3. In many ways (player choice and narrative) I felt it was better than Skyrim as well.
That said, I’d love a Fallout 4 helmed by Sawyer using the Skyrim tech.
That would be pretty amazing, I’d bet.
kedaha
4790
Why? Skyrim had quite small towns/‘cities’ and I don’t recall many occasions with large numbers of NPCs on screen which were two of the main issues players seemed to have with NV.
Whut? Skyrim had some of the largest towns I’ve ever seen in any game. Have you been to Solitude yet?
kedaha
4792
The only town I didn’t get to visit was Riften.
I found the towns and cities I did visit to be small and disappointing tbh. Based on what I saw, I still don’t see the Skyrim engine being capable of showing the strip properly (iirc, obsidian said the engine couldn’t handle it and that’s why New Vegas was so disappointingly small and empty).
Also, if Solitude is the largest town you’ve ever seen in a game, I suggest you play more games - not meaning to be a smartarse, but it really is on the scale of a backwater hovel.
Sarkus
4793
So Brian Fargo gave an interview mostly about the Wasteland 2 and Kickstarter stuff, but in there is a pretty interesting Fallout New Vegas comment that I’d never heard before (BF is Brian Fargo, MF is the interviewer):
BF: There is more tension than you can believe. You would not believe the stories you hear about how developers are treated by publishers these days. It is abysmal.
MF: Why don’t we hear more about it…?
BF: Because they are afraid to talk, because they’ll never get another contract if they do. That’s why. You cannot believe… it’s awful. It’s really bad. You should try to dig in and get some stories out there. Look at the most recent one with those poor guys at Obsidian. They did Fallout: New Vegas, the ship date got moved up and, who does the QA on a project? The publisher is always in charge of QA. When a project goes out buggy, it’s not the developer. The developer never says, “I refuse to fix the bug,” or, “I don’t know how.” They never do that. It’s the publisher that does the QA, so if a product goes out buggy, it’s not the developer’s fault. So, (Fallout: New Vegas) goes out buggy and they didn’t do the QA, their ship date got moved up and they missed their metacritic rating by one point. Did they get a bonus? No. Do you think that’s fair?
I’d never heard anything about the date being changed.
There are bonuses paid out based on metacritic rankings?
There was for FO:NV, yes.
We all agreed upthread (or somewhere on the forum) that that was probably dumb, but then again none of us were at the bargaining table between Obsidian and Bethesda so see how it went down.
I’m currently replaying NV and having a blast. My first play through I sided with the NCR, but ultimately went with Yes Man and chose my own destiny. This time I’m siding with Caesar (but will probably go with my own victory again). I want to kill him so bad, but, they strip your companions and your chems which makes the fight impossible, I think.
I killed House right off, and it’s really cool how key NPCs recognize that and discuss it.
Obisidian is a much better at creating RPGs then Bethesda. I’d love to see what they do with the Skyrim engine.
It’s TOTALLY POSSIBLE. I tried it once just for the hell of it. You have to cheese it, and get super lucky with some things, but you can totally kill everybody in that fucking room. The trick (when I did it, anyway) is to start with the guards at the entrance and grab their weapons.
Unfortunately when you leave that area the whole camp is on alert, so you end up killing everybody there. Which is hella fun, but kinda makes the rest of the game dumb because they keep referring to the Legion even though you murdered them.
WarrenM
4798
Oh yeah, I killed him! It took about 15 tries and I had to attack him and run for the fucking tent door immediately. Once outside, I was able to grenade them a bunch of times and I barely scraped by. I had to clear out the entire camp but it was definitely possible but as madkevin said - it takes a little luck to smile on you.
Giaddon
4799
“Oh, hey NCR army. That Legion problem you’ve been having? Took care of it. I mean, sure, I was in the middle of the enemy camp with no weapons or drugs, but you, know, it’s the challenge that makes it fun. I can’t figure out why you guys have been sitting here for so long with all these guns and stuff and haven’t managed to get rid of them! Anyway, thought you might want to know that’s been handled. Peace out.”
That’s a classic RPG problem isn’t - they try and represent major historic conflicts with systems that can handle 8 people on screen.