Depends on the version, apparently. PC (now that the Steam cloud save system has been disabled) and the PS3 users seem pretty happy. The 360 version has the problems.

I just hope that GUI mods like Darnified will be out ASAP…
The default interface makes me scream when I see it, especially after playing through FO3 with darnified few months ago.

The PS3 version is no more stable than the 360 version, in my experience.

But they’re going to patch it, aren’t they.

Aren’t they?

Just lost 1.5 hours of playtime to the steam cloud, since I’m tired and forgot to make a real save before quitting the game. Awesome.

LOL: http://www.youtube.com/watch?v=ToKIkw3LIoQ

(dunno if already posted)

Argh, this is freaking me out.

Frankly I don’t really know. I got the info off Tweakguides, http ://www .tweak guides. com/ Fallout3_7.html theres the original in case i relayed the info wrong. (sorry for the spaces in the url)

Sigh. The more i read the more it’s clear for me this is possibly one of the best RPGs of the generation. But full of bugs.

I decided to finally play a 2nd game of Fallout 3, something i had pending for some time, this time with dlc and mods (FWE, mostly) and play New Vegas in a few months.

Geez, reading this thread is a little depressing.

It reads “F:NVA - another potentially great game from these guys but unfortunately it is also rife with game breaking bugs and glitches”.

It must be tough on them… i mean, once, just once I would like them to produce a game that ran smoothly on release.

Ahhh, but maybe I’m expecting too much. I mean there have been heaps of games that were really buggy on release then turned out great (after a few round of patches) - just look at The Witcher for example, wasn’t that game a great success even after a turbulence start?

The people with 460s and 470s having flickering texture problems, are you running the latest nVidia drivers from a few days ago? I’m mainly curious about the state of those drivers, but if it sorts your problem then that would be a nice bonus I guess. :-)

5 hours on the PS3, only glitch was a bad guy stuck in place, yelling he was going to kill me, but I couldn’t hurt him.

And I do get the hitch every few minutes, which is mildly annoying, but not a game breaker.

Several hours in on the PC and really enjoying it so far. I’ve only seen one glitch where I reloaded. I killed a couple guys and when I went to loot, both of them dropped exactly what I had in my inventory. Felt cheap so I just reloaded.

I’m really happy with all the crafting they’ve added in. With the survival, reloading and workbench recipes all that formerly useless junk can now be turned into good stuff eventually. One thing I haven’t been able to figure out yet is how to add mods to guns? Is there a separate bench for that?

And lastly wtf is with the Caravan card game? could they have made that any more complicated? eesh.

Steam Cloud scares me. The only time I’ve ever had corrupted saves in a PC game was with Batman: Arkham Asylum thanks to terrible, terrible GFWL. Since I’ve never had a hard drive crash, I think I’d rather take my chances with that!

Man, you guys are getting it all wrong. The reverted saves are the new meta-game; after all, you’re character did get shot in the head. It stands to reason he would have memory loss!

I played about 4 hours. The only crash bug I get is that the initial splash screen that has the Play button on it tends to crash a few times before it sticks and I can load the game proper.

I do get the stuttering of my video in game sometimes. Does that AA tweak mentioned fix that issue?

I am interested in hearing from melee players and how that works out. I always wonder how you can manage to close the gap without getting shot to hell. Id like to try that on a 2nd play-through but I can’t see how it can work out.

Boo, sad to hear it’s so damn buggy. I was really looking forward to this.

I am glad that I held off on this one. You guys can test it for me so that Obsidian can make enough patches for this to be a solid purchase next year when it’s on sale.

GREAT GAME! (so far!)

playing FNV reminds me how much that Fallout 3 was really just Oblivion on the east coast (still great game!).

lots of stuff in FNV just feels right… reminds me of the original tone of F1 and 2 and even Arcanum (characters and political/group motivations). it just feels like a realized world. love the faction system. and nothing is pure black and white as it seemed in Fallout 3. and at first the world seemed small (heading from goodsprings to primm or the ncr prison) but once i went off the path SE of Vegas… yeah its big, as big as F3/Oblivion. also the iron sights is a small change i like. still awaiting a companion… so much stuff yet to see!

had a couple crashes once i hit freeside… but so far its not as bug ridden (so far with a little more than ten hours) as say Elemental on release. only real issue i have is auto/quicksave issue and NPC sluggish fps everyonceinawhile, besides that have great framerates.

btw playing normal hardcore mode makes the game more believable in some way. its not that difficult… but you will be encumbered fast. and water/food/sleep mangement is … manageable, makes sense to the survivalist nature of game.

So far after throwing an afternoon and evening into the PS3 version last night, I only had one lockup - but that was a lockup of the entire system (couldn’t even get to the XMB) which seems to happen in all games I play intermittently, so I think that’s a hardware problem and not an issue with the game.

I am having some trouble getting used to the new method of health recovery from food - I assume the “+1HP(12s)” means “Get 1HP/sec back for 12 sec”? Even on non-hardcore mode, the reduced insta-heals make combat a lot more tactical. I find myself making use of cover a heck of a lot more in NV than I did in 3.

One thing I am loving, though, is the reloading bench. I can bet that comes in even handier in hardcore mode where you only want to carry one or two guns in order to reduce ammo weight, so being able to break down unused ammo types and reload them = awesome.