Hey, I’m the Sam C from the post DoomMunky quoted. Thanks for the quote and linking back! Now for responses.
You’re right there, but I was thinking there would have to be attacks by the other side to recapture checkpoints, enough to keep you on your toes. Far Cry 2’s map is too big to have you rush to defend checkpoints like the gang warfare in GTA:San Andreas, but maybe the factions could call you in to help out with a checkpoint that’s being overrun if you’re close. Probably difficult to script and debug, but I think it would be worth it to make it feel like there’s actually a battle being fought for the country, as opposed to just the player going around blowing stuff up.
I haven’t actually played Clear Sky yet, but it sounds fairly similar, now that you mention it. Also similar to Stalker, like where you’d get the mission to defend the junkyard from bandits when you wandered by. I ordered Clear Sky today since you mentioned it, so we’ll see how it handles outposts/factional combat, although I’ve heard it’s buggy, which would be more evidence that these kind of factional battles are hard to program, and the details of execution would be very important. I remember Stalker developer interviews, and they mentioned how hard it was to balance the A-life system in that game, but I still think it would be worthwhile.
I didn’t think about this, that’s a good point. I guess what I was thinking about was when I stumbled upon the Shwasana village in the first half, and it was completley empty. No enemies, no civilians, nothing. It just seemed like a waste that there was nothing to do there, and I’d have to wait until I took a mission to do anything fun there. And if a mission had dynamically popped up when I’d wandered in, that would have been great. There’d be a sense of discovery, almost like you’d stumbled on a secret.
And if you don’t feel like exploring, I’d think they could keep both ways of getting missions, going to a faction and stumbling upon one, so you don’t end up wandering about, hunting for that last trigger needed to find the last mission and move on in the game.
Just some ideas, it’s not a perfect solution, it’s just what I thought it could be, with just a little more depth. Thanks for the responses.