Quitch
1701
Yeah, a shot to the head is truly silent but also very hard to reliably pull off. However, if you miss it doesn’t mean they’ll know where you are, especially if you relocate often. A true stealth guy will never take down more than a couple of guys from one place before shifting his location.
I found myself switching between sniping in the day and stealthing in the night (and you really need the camo to make stealth viable I think). Stealthing can be truly satisfying though.
Rock8man
1702
My personal favorite was
- Loud sniper rifle as primary
- LMG as a secondary (since you’re never in danger of running out of ammo if you have LMG).
- Some kind of Uzi or machine pistol for the light weapon.
That way I get to be a sniper when I want, and I also get to gun down multiple opponents up close and not be afraid of running out of ammo like I always am if I pick an assault rifle as my primary and a dart gun/RPG as my secondary.
As an alternate setup, I loved having the stealth weapon in my safehouses as backup in case I ever wanted to switch to stealth mode. So … silenced pistol, Silenced MP5 and dart gun as the alternate.
Quitch
1703
Primary - Sniper or silenced MP5
Secondary - Uzi
Special - Silenced sniper rifle
Pogo
1704
Some great suggestions here, thanks. I have the LMG in the secondary slot, but the accuracy is atrocious. I’m not sure I’ll keep it over something like a rocket launcher if I get a sniper and machine pistol as primary/secondary.
How about IEDs? I bought them because it seems that every weapon mission has me attacking a convoy, but are they just as useful in a bunch of other missions in the game?
Man, one of the things I wish you could do in this game is put your weapon away. What a great thing that would have been, and how immersive…
Talorc
1706
I only found the IED’s useful in the weapon convoy missions, because you know they are coming. Even in those missions, and RPG launcher or Carl Gustav would be just as effective.
I tried the LMG in the secondary spot, but found the machine pistol / uzi in the light slot just as useful. Anytime they were out of range of the uzi, I just used the sniper rifle. So my usual load out tended to be:
Primary - Sniper rifle, whichever was best at the time
Secondary - Uzi / Machine pistol
Special - RPG / Gustav. Occasionally the grenade launcher.
The flare gun is also fun to light fires everywhere, but I couldn’t find a satisfactory load out to work with the gun.
My favorite loadout was the Dart Gun, the AR16, and the grenade launcher.
You get silent sniper action, rock and roll auto fire (with an accurate, scoped weapon) when you need it, and then a boomstick for more fun. It worked really well.
The only really annoying part about it was that you’d have to change weapons relatively frequently at gun shops because both the dart gun and the AR16 have crappy reliability.
I stuck with the flare pistol, M1903 scoped rifle, and M249 SAW for much of the game. I tried out the IED and enjoyed the huge explosions but, like Talorc, found much more effective ways at taking out a convoy. I recommend at least trying it out once, as well as the mortar.
Pogo
1709
Well for the moment, I’m finding it very satisfying to just sit in the brush and watch the spacing of the convoy truck and its jeeps, marking off the distances between the vehicles and placing 2-3 IEDs precisely, laying in wait again to set them up the bomb and finish the mission with a single button click. I love it.
Typically I went with the explosive / sniper / automatic triple combo. E.g., small grenade launcher, sniper rifle, LMG; SMG, big grenade launcher, dart rifle. Basically I wanted both long- and short-range weapons for killing people and something which went boom to take out vehicles.
Aleck
1711
I was always the small grenade launcher / MP5 / Dart Rifle. Silent, except when really loud. Grenade launcher was usually a “oh shit, there’s a guy over that way and I don’t know where… BOOM!” weapon.
FC2… Such a good game. Although it had nothing to do with the original, which makes me wonder if FC3 will be done with a new protagonist somewhere in either southeast Asia or Siberia…
slikster
1712
I’ve had this game sitting around in the shrink wrap forever. I don’t have the Fortune’s Edition, so after I installed it I wanted to check into the DLC. I can’t seem to find it anywhere. Help?
I don’t know about getting the DLC because when I loaded this game up for the first time in 6 months I had somehow generated the DLC content, and now had the Fortune’s Pack as part of my Steam version of the game. The little ATVs are sweet.
MAN I’m loving this game again. I’m playing as a meandering, easily distractable mercenary who loves diamond cases, trying out new weapons he finds on the ground, and trying to shoot guys in the foot so they fall down. It’s totally the way to play the game.
All the hate for the respawning enemies is legitimate, I guess, but only if you’re trying to power through the game. People upthread on this very page have mentioned finally grokking the pace of this game, and I’ve found it, too. It’s slower, it’s more measured, it takes its time. I think a lot of the hate was because people were trying to burn through the game, maybe play it for review or finish it before Fallout 3 came out. And jesus, what a way to miss the point of the game.
I’m midway through the first map again and am finally enjoying the game for exactly what it is. A slow, meditative exploration game punctuated by furious moments of action, improvisation, and plans gone awry. Play it like that and you’ll be fine, y’all.
Marcin
1714
Steam version came with the DLC by default, I believe. Wasn’t it offered for free on the PC anyway?
The DLC cost money on the PC and was not originally bundled with the game, but the Steam version gave everyone the DLC a few months ago.
zengonzo
1716
I like the slow pace, I just hate hitting the same fucking stops over again on one trip - that gets a bit tedious.
Likely wouldn’t’ve even considered the issue if they respawned every day or even half of one.
dermot
1717
How do you hit the same stops on one trip? You get your mission, go to the target, complete it and then hit a safe house. Why do you double-back?
Pogo
1718
I haven’t played through the whole game, but I have played about 10 hours, and so far I’ve usually just driven through every security stop, which instigates a fun car chase, which usually just ends with me jumping into the gunner’s seat and destroying the followers.
I’ve wondered about this myself. In an open world game like this, it’s a deliberate choice to double-back. I chose never to double-back, but obviously a lot of people did make that choice. I wonder if they made it because they thought they’d already cleared that area and so were safe going back the same way, only to find that wasn’t the case? But that’s the excuse for the first time. Why try doubling back again after you find out that’s not the case? There’s always an alternate route in Far Cry 2. Usually involving a bus-route which makes the path even shorter.
sinfony
1720
My SOP with missions was get the mission, drive to the buddy to subvert the mission, do the mission, find the nearest locked safehouse on my map and go unlock it. No doubling back, always seeing new things.