My roommate is playing through a bunch of my old games, so when he started on Far Cry 2 last month I tried to remember why I stopped playing. And why on earth had I stopped playing after finding every collectable and doing every side mission in the northern sector but before heading south? And–wow, is that right? Have I really not touched this game in eighteen months?
So I’m back in, and man, it’s so good. I just liberated and drove the truck full of nitrous oxide to blow up my buddy’s target, and I don’t want to oversell the merits of this particular mission because it’s not that different from any other, but between the style of truck, driving through the jungle, and explosives in the back, for just a moment it was like I was playing Sorcerer.
As soon as I finish this post, I’m going back to finally turn off the music. Somehow in reading about it before–maybe I was only skimming the thread, I don’t remember–I thought you guys just didn’t like the music. I kinda enjoy it, so I figured I’d leave it on, but now I realize you’re telling me it’s drowning out the world, so I’ll give that a shot.
And I know we’ve beaten this horse to death, driven away so it respawns, then come back and beaten this horse to death again, but put me in the “checkpoints could be a lot better” camp. It’s not ruining the game for me, but it feels like it could have so easily been improving the game instead. I’m fine with the idea that they respawn, but I would love some variety to it. For all the chaos and unpredictability of the actual missions, the checkpoints get pretty routine pretty quickly, and you have to sort of try to make things go wrong.
I think you should be able to speed through a checkpoint more often than you can (usually only a shot or two to your vehicle slows you enough that a jeep can catch you and you’ve got no choice but to stop and engage), I think every now and then a checkpoint should just be empty for no good reason, and I think every now and then a checkpoint should offer a lot more resistance than you’re expecting, keep you on your toes. It might feel cheap to spring a super difficult checkpoint on you with no warning, so maybe set it up where it’s the APR and UFL fighting for a checkpoint. Two or three times more guards and craziness to deal with, but you’ll hear the gunfire and combat in progress as you approach so you don’t go speeding blindly into it.
But enough arm-chair developing, I’m really glad my roommate got me sucked back in.