Far Cry 3

It wasn’t for lack of trying. Anyone who’s interested can read my log of the first few hours of Far Cry 2 here:

One hallmark of a broken game is that nobody wants to play past the beginning. Because it’s broken. The godawful random number generator game design was just one aspect of the broken-ness.

edit: it’s interesting to read that and see how much of the specific things I complained about were actually addressed in Far Cry 3… glowing objects that tell you what to interact with… non-respawning enemy outposts… etc.