I feel so conflicted about this game. I loved the world they built, it’s one of the best I’ve ever seen. Always something fun to stumble upon. The gameplay is great. The guns for hire are great, it adds a lot to the game and they are all very unique and useful. I mean every single one of them has a different ability and use! Do you need air support for this mission? A good sniper? A steathy takedown stalker? A brute melee tank for a distraction? They have you covered. You can also hire and improve hundreds of ordinary citizens through out the game. Plus the best fishing game I’ve ever played. One time I was fishing off a boulder ledge and had to jump down to the bank while I was reeling in because I thought the line was gonna break pulling him straight up so I jumped down to ease the line and scoop him up. I’m a fisherman and let me tell you this have made me want to go to Montana and fly fish. Montana should pay Ubisoft for all the tourists that are gonna get into fly fishing because of this game. It’s that good.
Speaking of Montana, it looks beautiful. Ubisoft’s portrayal of Montana is one where people who want to start over come to start a new life. The woman who owns the marina where you can get a boat or a helicopter is one of the most colorful characters I’ve seen in a long time. In fact each character is really neat. The pilot you can hire has a mission (that I didn’t do, sadly) to drive his wife to the hospital so she can give birth! Ever seen that in a videogame? The game is chock full of missions like that. Ever heard of a praire oyster? They are pretty famous up there in real life. Well guess what, you get to go to a praire oyster festival. It’s an actual mission. And it’s fun!
The team that did this and integrated this world is to be commended. I salute them. Especially the team that did the AI for the sidekicks. Pathfinding, movement, the animations for various actions and animations, all great in this. It’s a AAAA game, I’d say standing up there with GTA V.
But there is a huge down side. The cutscenes are very long, unskippable, lead to crazy bullshit “shoot them in a maze and an enemy around every blind corner” boring gameplay.
This game has convinced me I’m just over the corridor shooters of the 90s. I suffered through a lot of corridor shooters I convinced myself I liked, bit the fact is that style of gameplay is played out. Maybe for multiplayer, but for single player I’m just done with it. I’d much rather have even a mission area you can’t go out of (like a lot of games use) than a corridor crawler.
The story is good. I don’t know how else to put it. The mo cap guy did just a fantastic job in this. He should be hired to be in real films, he’s great. In general the cutscenes fill out the world and motivate you to go after the Crackdown style bosses. But mab, they are violent, heavy handed, slow, and rely heavily on XCU shots (that’s the industry term for eXtreme Close Up shots where the character’s face takes up 90% or so of the screen) with eyes that are locked to the camera. It’s like 100% intensity all the time.
If they could let you skip these like a normal game, and maybe let you skip the cutscene extended quick time event, it would be a great game.
Unfortunately as is, you have to put up with what it is. It’s an interesting ride, I’ll say. I think the controversy for a hardcore gamer is not the headline ripping plot, but a more metaphysical gamer conundrum. Are you an open world person or a cooridor crawler person?
Incidentally I think AC:Origins has this same problem. The strongest parts were the open world and open world fighting, the worst parts were the big boss fights and scripted interactive cutscene events that went on too long.
But really, it’s a minor complaint. I feel like I got to go to Montana on vacation and hunt down religious zealots while I was there. A good vacation overall.
4/5