Far Cry 5 - Hope springs eternal

https://news.ubisoft.com/article/far-cry-5-hours-of-darkness-dlc-launches-june-5

Well well, folks. The game has changed.

After finishing Hours of Darkness, you’ll unlock two additional modes: Survivor Mode, which strips down your weaponry and ramps up the challenge to provide a more authentic experience, and Action Movie Mode, which gives you additional weapon slots and enhances the airstrike ability.

Survivor mode, check! I wonder if it’s just the added DLC content or the full Hope County setting as well?

Just finished defeating Faith, which was the last of the three lieutenants in my game. I was much less frustrated by the forced capture/cut-scenes/action after being unavoidably captured in the lower two regions compared to the northern one. I absolutely hate timed missions, and I got so frustrated having to try over and over and over again in the northern region I almost quit playing. The captures in Faith’s eastern region were frustrating but I didn’t have to really do anything but watch the scene. The ones in the West were pretty straightforward non-timed combat.

I’ve actually been very happy with FC5 and it’s my favorite so far (I’ve played FC3 and 4.) I like not having the chests with nothing in them but the same old useless fake cuban cigar or porn video. I’ve enjoyed the variation in the sidekicks, and I’ve enjoyed, for the most part, the combat and the options on how to fight. At think point, before taking on the Big Guy himself, I’m enjoying flying in a chopper all over the country, looking for little things I’ve missed before and also just sightseeing - it’s a beautiful world they’ve given us.

Unless the last encounter with the big boss are crazy bad, this will be a big thumbs up game for me.

I will be interested to hear how you liked the denouement. The actual action stuff before the story stuff at the very end, I mean. I found it fairly uninspired, but then, I tend to loathe boss fights of any sort.

Will definitely meet you over in the spoiler topic when you finish, @JeffL! Anxious to hear what you think of the end.

I actually couldn’t spawn a chopper after defeating the third boss. I had to call in Adelaide and steal her helicopter. :)

One time I swear I got a grapple prompt to climb up and join her. Can you do that? I think I gave her a waypoint to follow.

I’ll see you over there, @Editer, when I’m done. For now, I’m enjoying exploring the countryside, searching for Shrines I’ve missed, as well as other landmarks and side missions I’ve missed. I was SOOO glad that the bottom two region didn’t have the danmed timed missions when you were unavoidably captured after making resistance progress. I almost quit the game during my first region up north because of that. I am playing co-op with my brother helping him out and it let’s me jump in and help him complete that timed fiasco, MUCH easier with two of us.

I’ve got all three bosses defeated and no problem spawning choppers. Wonder what happened with you?

Once the big guy specifically called me to his church, the stores wouldn’t spawn helicopters for me anymore.

All the regions had “they capture you” missions triggered by progress. The North was just the worst, with that stupid timed obstacle course, by far my least part of the game and something I definitely was annoyed to have to do over and over again.

Yeah, I had no problem getting choppers after the big guy called me to his church. In fact, I’d been just exploring every nook and cranny of the world and putting off going to get him.

Until this morning. Figured I’d go ahead and finish him off, then go back to freeform exploring.

I’ll say more in the spoiler thread; here, I’ll just say my ending sucked. I get it from the guys writing the story, and my guess is some people will actually like the ending. I did not. I chose to resist, BTW.

The good news is after the ending and credits, you can go back and continue the game and continue free form exploring. I’ll be interested to see what the dialog of people is like continuing after the end.

You’ll be disappointed.

Has Ubi made it possible to play with cult followers in the world after beating the game? You can reset the outposts, but the rest of the world is populated with neutral militia. They go hostile in a small area if you attack them and I’ve sometimes received credit for killing them for challenges related to killing cultists - but not always.

Yeah, I haven’t reset anything, just scouring the world for leftover bad guys, and I’ve killed several cultists so far.

Soooo… I saw previously that Far Cry 5’s Vietnam DLC was due on June 4th. My bro and I need some more FC co-op fun; anyone check to see if it’s out today?

This is the only DLC I want for this game; I am not into the Zombie thing nor does the Mars DLC sound interesting. Will we be forced to buy the Season Pass for all 3 or can we just pick up the Vietnam pack?

I think so. I just looked on PSN’s web store, Steam and Xbox, none of them list the individual DLC, just the Season Pass.

Well THAT sucks. I’ll never play the zombie game or the Mars game.

Maybe they’ll be separate later. I know the Wildlands and AC:O DLC are separately purchasable.

Yeah, you can’t usually preorder individual DLCs, just season passes. I would imagine the Vietnam add-on will be live in the store separately once it actually ships. (Guessing 9 pm PT tonight on Xbox, who knows on that thing you play on. :-)

Already down for the SP, so looking forward to diving back in, because I found I didn’t really care about completionist stuff after the main game ending. I’m meh on zombies, but Mars sounds like like it could be really cool.

Inconceivable!

-Tom

I don’t know why I keep buying these season passes. This time I thought the DLCs would be crazy shit like the Blood Dragon from FC3, but no, apparently it’s just the same shit as the main game but in Vietnam. Sigh.

It’s a bit more than just a setting change though. The way the perks work is very different. You get more perks for being stealthy, and alerting enemies resets your perk tree, so it behooves you to play a lot more conservatively.