True enough. It seems to me to be pretty clear that the story treats religion as equally futile from the perspective of the “good” guys and the “bad” guys, with the only remotely positive aspect coming in the form of the preacher dude you help out. But even he is more pale rider type than a turn the other cheek type.
As you say, everyone will take what they will from it. To me, neither of your options is better, as they both simply emphasize revenge over any narrative closure. Nearly every game like this ends up in some sort of revenge fantasy, so I’m happy to see this one avoid that pitfall. YMMV.
I think it’s a very, very important distinction, though, that you do not “put a bullet in” any of them in the sense of executing them, which is clearly what most folks seem to want and what the gamer expects. Instead, it appears to me as a deliberate removal of that power from the player’s hands to emphasize the lack of agency at the heart of the protagonist’s actions.
Yeah, I’ve now read that it seems to be buggy, but that you can continue on. No matter; I uninstalled. As much as I really enjoyed much of the open-world shenanigans, the game like most Far Cry games is pretty much a one and done for me. One reason is that the weapons are, after a point, underwhelming in the sense that once I have a set of four I like, I have zero reason to change other than achievements/challenges, which bore me.