My standard loadout:
1: LMG with explosive rounds. For vehicles.
2: Scoped silenced AR with AP rounds for head popping
3: Combat shotgun with buckshot, for close-range, animals, etc. Silenced also.
4: Who cares, sidearms are garbage in this game
When I need to kill a tank I switch in the fireworks resolver weapon. The explosive LMG is way too slow for that.
I haven’t seen any particular use for rocket-launchers (resolver is better on tanks, LMG is better on every other vehicle), sniper rifles (AR kills in 1 headshot also and a 5x scope is fine), SMGs (shotgun is better for close-range), or bows (EMP arrows are good for helicopters if you want to steal them, but I never do).
Also no use for incendiaries or poison. Why bother setting fires or enemies against one another when you can just pop their heads?
Oh, and here’s a ProTip: explosive rounds can many times open locked doors.
Far Cry 5 did a much better job with your antagonists. Each area’s villain had a backstory, a reason for being there, and through the (deservedly hated) kidnappings, the player had a chance to engage with them directly multiple times.
Compare that to the villains in FC6. Castillo has no clue who the fuck you are until the end of the game. The area villains, can anyone name them? Joseph Seed, Faith, Jacob Seed. In FC6… there’s the cowardly uncle, the PR woman Marissa something? That’s all I got.
To balance this, FC6 has vastly superior allies. The crusty old bastards, the young turks, the farm collective, the trans rapper couple, they were more memorable than the allies in FC5. It’s been a couple years but the only one I can remember there is the black preacher who kept a gun in his bible.