Overall, the gear progression is about on par I think with earlier FCs. I found the available mods sort of meh, and once I had my assortment of boomsticks kitted out pretty much forgot about the workbench. I guess you could focus on making guns for specific builds, but the game simply isn’t that hard; it doesn’t really require any special min/maxing. And some off the cool sounding stuff, like poison and fire, doesn’t really work as well in practice as simply splatting people with good old fashioned bullets. Ditto for stealth beyond using a silenced rifle. No need to kit up with all stealth gear and use knives or whatever when a silenced M14 works wonders.
The Bandidos things were kind of interesting at first, the missions you control indirectly by sending your recruits out with leaders you’ve acquired to mess up the bad guys. Sort off a choose your own adventure thing where each mission has several steps and you have three choices of approach, with different costs and rewards, etc. After a while though, when you have all the weapons and stuff, all you really are getting from them is either cash (not very useful) or resources (likewise).