Not always true, it took a lifetime for Far Cry Primal to finally hit $10 last year.
Yeah, Ubigames go down to 50% pretty fast, but they stay at a certain threshold for a long time. They go down to that price every sale, but take a long time to go below that.
Right, FC5 didn’t go to <$25 until last month, and $20 until this month. Generally when the next one is about to come out, the previous entry drops.
The thing is, for me, if I have time to play it now I’m okay spending $40 instead of waiting three months to pay $25. Waiting something like 90-180 days to play a game I want in order to save the cost of dinner just doesn’t seem like a good tradeoff to me. You never know when the bus will get ya.
To each their own though, obviously. :)
Is it less interrupty and more playable for coop?
Fc5 was fine solo, but coop suuuucked because of the continual interruptions and unskippable cutscenes.
It’s good fun. The world is alive with bandits and critters and plenty of interesting places to explore. But you DO still have to get past the first 30 minutes of garbage cut-scenes and running around with bullets flying, explosions, and burning fire before you can enjoy the freedom of open-world Montana.
RPS’s WOT is up:
In other words, this is the best Far Cry yet. But let’s get our bearings.
It’s the most visually interesting setting I’ve seen Far Cry tackle.
…as I just found out, and, oy, more whackjobs. But if that’s just the price of entry, I can dig it.
Rock Paper Shotgun used to have really good writing, but now it has:
New Dawn takes place seventeen years after Far Cry 5, which I finished but never paid much attention to. I got my fill of culty twaddle within the first few minutes, then skipped almost every cutscene till Montana was a gonna. I’m sorry — not to mention puzzled — if you care about Far Cry 5 spoilers, but, spoilers , it turned out the big bad in that game had a big bad pile of nukes. Which he totes used.
I really like that it’s not a spoiler because he’s TOTES wrong.
Also, never end a sentence in a preposition!
To confirm: This has the same “co-op players can’t progress” problem that Far Cry 5 had, correct?
Can you elaborate on the “co-op players can’t progress” issue? I hear a lot of talk about it, but I’m not sure exactly what that entails (I only picked up FC5 last week).
I think only the person hosting the session makes progress in the story. The person joining that session doesn’t make story progress.
From the New Dawn FAQ (link):
Why do I lose some of the progress I made during co-op sessions in Far Cry New Dawn ?
Far Cry New Dawn tells a story each player can experience differently.
To preserve that uniqueness and allow everyone to unfold their very own post-apocalyptic tale, some of the co-op progression is only saved for the host.
The hosting player will receive and retain progress for:
- the main story
- discovered locations
- Unlocked doors
- completed Treasure Hunts
- liberated Outposts
- Homebase upgrades
Please note that some items will become available only after the Homebase upgrades have reached a certain level.
This means that item unlocks dependent on the upgrade level will not carry over to the guest player after the co-op session.
The guest player will receive and retain progress for:
- Perk Points
- Unlocked Perks
- Challenge progression
- Inventory items (except keys)
- currency found in the in-game world
- Far Cry Credits purchased during the session
Oh okay, thanks. If it’s mostly story-progress stuff I don’t think my friend will care at all.
I appreciate the information but don’t know enough about the game systems to know what the consequences of that are. I know the essential effect of this for FC5 was that if two people played only in co-op, the guest player was completely hobbled by the lack of specific varieties of progression. Would that still be the case, here?
Edit: Nevermind, it’s right there isn’t it?
Damn amateur-hour nonsense. There’s no excuse for that crap in 2019.
If he only plays with you, he’ll never get access to the weapons and other items that are gated by story progress, as I understand it. It’s why I refunded the game.
Story is shit, but it’s recommended!
Kid and I are back playing FC again. Like the lite RPG elements. Like the colorful graphics a lot. Enjoy new missions and prepper stash areas.
From what I can tell so far, yeah, the story is pretty much a recycle with a dose of Mad Max. But this time it’s just a context for shootin’ ‘n’ lootin’, rather than an attempt at big-meta philosophy at least.
I’m enjoying revisiting areas from FC5 and seeing how they’ve changed. Looks like the map has been significantly truncated vs the main game, but it’s still quite large.