Farmageddon: The Cozy Gaming Thread of Crops, Crafts, Commerce, and Community

I feel the genre of ‘cozy’ is different than what is relaxing to play. I mean, I find aRPGs relaxing once I get into the OP build that I love, but they are not ‘cozy’.

Animal Crossing is still the pinnacle of cozy gaming, easily over 1000 hours and more, for me. I still think about it from time-to-time.

Definition spread is going to mess with the cozy vibe! Okay, everyone, hugs, love you all. Haha!

My Time at Sandrock jumps $15 in price tomorrow. Has anyone spent any time with it to say whether it’s worth grabbing before it does so? Does it do anything notably better/different than the first one other than the move to the desert?

Thanks for the heads up. I really liked the first one, so I am assuming Ill like the 2nd one. I bought it, but Ill sit on it until it is done.

Yeah, I looked at some impressions and decided to just go ahead and get it now. Going to wait until release before I actually play it though

Ooh, what a coincidence. Warhammer 40,000 Inquisitor is my favorite space game! I love how you use a star map to pick your next mission!

Personally I’d probably use a term like “comfort game” to describe something that felt familiar/soothing/relaxing to me, but didn’t really overlap with the general community usage of “cozy games”, at least if I wanted people to understand me. But words are all made up anyway, and I’m not your dad (as far as you know), so do what you want!

Now I want to see a Warhammer 40K Harvest Moon/Stardew knockoff.

None of this week’s game releases are exactly killing it in terms of reviews/buzz, but it sounds like there is some fun to be had if the premise is appealing (except for the Switch version of Mineko, which apparently suffers from terrible loading times). It does sound like the new Harvest Moon is easily the best of the games released by Natsume after the split, though that may be damning with faint praise.

Only one review up so far, but it’s generally positive. BTW, this site is a good addition to your RSS reader to pick up games that go under the radar of most sites.

So, I tried out the Palia beta. Kind of fun, neat art style very fortnite esque.


I built my first house, and while most of the game runs through in-game time where a day runs through in 30-45 minutes, it popped up that my house will take 8 hours to complete. Not in game hours, but 8 real world hours.

So, I guess I am done for the day? I was looking forward to decorating my house, but that will have to wait for 8 real world hours. Why?


8 hours for each add-on to it, as well.

No gathering or villager-chatting-up or exploring or crafting (like some furniture for your tomorrow-house) you want to do?

Gifts to the villagers are once a real-world day/week, too, while just chatting them up for influence is once every in-game day.

There are some… odd… choices they’ve made to keep things slow.

Yeah, I really don’t understand tying any progression to real world time and days, when the game runs at different than real world time.

Where is this getting released on PC?

Already mentioned in the wallet threat thread, but probably worth noting here too that Ooblets is now on Steam, and with a 40% off launch discount. This is one that I’ve been meaning to play more of, and my kids vouch for it highly.

I actually haven’t yet picked up any of the new releases from last month, but I have been playing Sakuna: Of Rice and Ruin. This was on my radar when it came out a couple years ago, but I noticed it on PS+ and jumped in and have been liking it so far.

It definitely does its own thing in terms of farming mechanics, with a multi-stage sequence of tasks to raise each year’s rice crop (as a harvest goddess, your battle statistics only go up with the rice harvest, not from fighting). And in between, you’ve got bite-sized levels to battle your way through and collect materials, and a heartfelt story about Sakuna and the group of misfit humans she is responsible for.

OOOOH, thanks for letting me know. Had this wishlisted on Steam, but didn’t realize it was on PS+.

Wait. Dance battles?! How is this game even legal?

¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯ directly from their site so far. They’ve not said a peep about putting it on any storefronts.

Relevant to the locus of ARPGs and cozy games, we have the just-released Silent Hope, an ARPG from the developers of Story of Seasons and Rune Factory, and nominally set in the same universe (though as I understand it the crossover is mostly in the realm of vibes and a few creature designs rather than a major factor).

The demo felt like a lost 3DS game to me, and I would be happy to play more but have held off on purchasing due to time. One novel element is that you are encouraged to swap among the seven playable characters during each expedition. Each one comes in with a finite amount of health an potions, and when you find a crystal to tag in a replacement, you not only replenish those resources, but get a substantial buff specific to the departing character that lasts until you leave the dungeon (and stacks as you swap out more and more characters).

Looks like XSeed has a big sale on their releases as part of Amazon’s current Prime promotion, with several farming games on Switch for $20 each.

Many of these are already on Game Pass and/or PS+, and this isn’t the first time they’ve been available for $20. But this is the first time I’ve seen Rune Factory 5 for under $30.

And on the rest, this is a genre that I feel benefits more from portability than it does from extra graphics power, so the Switch is a good home for them if you’ve been thinking about trying one. That especially goes for Rune Factory 4 Special. As I mentioned, that’s the consensus pick for the peak of the series in terms of gameplay and content, but it’s still a remaster of a 3DS game, and the lower-poly models and blurry textures are more of a distraction on a giant TV than on a handheld screen.

Rune Factory 5 for $20

Rune Factory 4 Special for $20

Story of Seasons: Friends of Mineral Town for $20

Story of Seasons: Pioneers of Olive Town for $20

Sakuna: Of Rice and Ruin for $20

Spiritfarer for $20

Harvestella for $30

I pulled the trigger on Sandrock while it was still cheap, because I really enjoyed Portia. Having just finished my last game (Yakuza 0!), I’m looking for something to play. Is anyone playing Sandrock now, or are you holding off the the 1.0 release on Nov 2nd?

I was following the last two early access updates pretty closely, but decided to hold off on the final act to wait on major hotfixes. Fingers crossed that the story has wrapped up well.

I enjoyed MTaP despite all its jank, and MTaS is a huge improvement in ambition and polish.

I am holding off for the full release. Last time I checked, there were some negative reviews centered around some really bad bugs. I do wonder how content close it is to the release version and/or if the release version will require a new game. Anyway, November 2nd isn’t that far away. Then a month after that will be the release of Rogue Trader.

I’m about two in-game weeks into Sandrock. I haven’t noticed any bugs so far. The QoL features overing Portia are nice: tracking friends in the inventory, unified storage crates (take tips Starfield!), quest tracking. I don’t think there will be a save game wipe needed for 1.0

Coral Island is leaving EA and launching its XBox and Playstation versions on November 14 (Switch is planned for 2024). Have heard lots of good stuff about this, and have been waiting for the full release. Steam price is going up at launch, so be aware if you plan to buy it there. Also on Game Pass.

Also coming to Game Pass is Mineko’s Night Market. This had a mixed reception, with some reported technical issues, but plenty of people really liked it as well, so good to have an option to check it out at no additional cost.

And there’s a 20% off sale on Fae Farm on Steam. Another somewhat mixed reception, with people liking the world, the co-op, the dungeons, and the free movement, but finding the NPCs lifeless and the actual farming de-emphasized.