So I’ve just about got my farm to a sustainable place, so I can start thinking about buying out a production chain and getting a mowing operation going. Just need another field or two to make more efficient use of my equipment. So far in addition to the starter fields on Elm Creek I have two large fields, one on sunflowers and one on wheat (currently being used to feed chickens, but ultimately to feed into the bread chain). I have one of each large greenhouse, a chicken coop and one of the largest beehives. I’ve upgraded my shittiest tractor to a Fastrac to transport stuff around more quickly. As well as all the ground working tools I have a baler and a large bale loader so I can get more cash for straw and ultimately for silage/animal feed. I also have a curtainside trailer and a telehandler for transporting honey, but no truck yet. Honey seems to be quite a good moneymaker, but there’s a lot of handling involved as you can’t just pick up the pallets, unlike eggs, which I can just carry to the pickup. All I really need now is scale and mowing/forage harvesting equipment. Need to get my debt down too though.
More impressions after a bit more time played
I really like seasons, though I wish they’d brought more of the mod’s functionality over, especially stuff like crop rotation. I assume this will be in the precision farming DLC. It does make the start a lot slower, as you can’t just speed up time to get more growth cycles in - even with seasons turned off, apparently, it still takes many months for crops to grow. But once you’ve got a decent size farm, it feels so much better and, if not realistic, at least more true to life.
The sounds and many of the animations are much better than FS19. The tractors sound so much better. Otherwise it’s not much of a graphical upgrade. A bit of an improvement to lighting, but textures are much the same apart from ground textures.
Worker AI when doing fieldwork is sadly just as bad as ever, if not worse. And the oddities from previous games are still present - you still can’t hire a worker to do baling for some reason.
Pallet physics is much improved, I no longer do everything I can to avoid dealing with them, and maybe autoloader mods won’t be necessary. I still managed to get one permanently stuck in the scenery though, so definitely not perfect.
Not sure I really like the new train system, but it works OK on Elm Creek. Hopefully in other maps you get a bit more freedom
The economy definitely needs a balance pass. As well as the sunflower oil situation I mentioned above, apparently pigs cost more to feed than they sell for. I wouldn’t be surprised if there are other oddities like that. Repair costs may need to be reduced too.
Pending more detailed testing, it seems like the various ploughs/cultivators/subsoilers/harrows,spaders still don’t really vary all that much in function other than the basic cultivation/plough state. Some dig up bigger stones than others, and they produce different textures, but it doesn’t seem like there’s any reason to use, say, a cultivator over a harrow, or a plough over a subsoiler. It would be good if they implemented gameplay to make the differences meaningful, especially as they’ve had these different implements in the game for years. Edit: Seems this is wrong: disc harrows, or at least the one I just used, seem to leave you with weeds that you can’t remove (except with herbicide? I don’t have a sprayer so can’t test). But since the weeds get destroyed when you seed the field, I’m not sure it makes any difference in the end.
There’s quite a lot of bugs, especially around field states, it seems. Thankfully, though, they seem to have fixed the pause crash bug from FS19.