Farming Simulator 22: This time it's seasonal

I bought FS19 and was kind of enjoying it, but what really put me off was the almost total lack of any in-game help. For example, after the very short tutorial it just dumped me on my farm and said have at it. I was left scratching my head when it came to buying equipment; there was no indication whatsoever of what tools were compatible with what machines, or even which machines I need to accomplish certain tasks.

Is FS22 any better in that regard? Or would I have to bite the bullet and search online any time I want to do or buy anything?

It’s definitely better for compatibility. There’s now a “combinations” button in the shop when you choose an item that lets you see what tools/vehicles are compatible with it. And they now have “packages” which show you what you need to get started on a given crop/animal. There is also an outside game “Academy” which covers the basics. But a lot of it is still pretty opaque and if you want to min/max at all you’ll be spending a lot of time on Reddit and the forum.

Wow, those sound absolutely perfect! OK I think I’m sold on this one then - thanks!

Man, I’d forgotten how slow and painful sugarcane harvesting is. I’ve spent the last few hours in real time just in two months of game time so I can get the whole field done. Still, with the sugar mill I built it should be pretty lucrative. The opportunity cost in terms of slowing down the growing and harvesting of my other crops could be an issue though. I seem to have accidentally got myself into a situation of growing almost entirely labour intensive crops. Only my one sunflower field can be fully automated.

Verdant waves of cane:

Harvesting late into the night:

It’s got the one-more-turn kind of gaming pull in spades (pun intended.) I too, have been quite surprised. I blame @Ginger_Yellow for mentioning it in the flight sim thread and on COURSE the gameplay mechanic would click with me. Hell I spent hours last night cultivating other farmers fields just to try out my new cultivator. A month ago I didn’t know what the fuck a cultivator was.

New to the series pretty much so what Ginger_Yellow mentioned is correct. There’s also a large community. I’ve learned a hell of a lot, not dissimilar to other complex games, from YouTube. There is a -brief- help guide in the game in addition to what he mentioned at the store. There is also a tutorial in-game that gets you through the basics, and the aforementioned Academy on their website that walks you through a ton more.

The game is best learned in steps: your first crop from start to finish, trying animal husbandry, a greenhouse, a new crop, new equipment, mowing/baling, using more equipment, etc. If you peer only at the things in the store and decide it is complex, that’s a bit akin to looking at everything for sale in the nexus in Eve Online as a newbie. Tons of things and you don’t know what 95% of them are. You’ll pick it up.

The game has some wonkyiness to it and can be a bit lacking in frenzy. This is not a racing or flight sim. It’s a serene game though. I get a lot of satisfaction harvesting something I grew or buying more land to expand the farm. It can be just as complex at times figuring things out.

This is an example:

Like him, I don’t know how to use a claw hook on a logging trailer. I’ve never even backed up a trailer in real life. I’ve been in a backhoe and skid-steer loader one time each. I’ve never used a farm tractor before, hell I don’t even have a riding mower. And yet all this is fun.

The Academy, still growing at this time:

Thanks for your thoughts mate. Yeah I’m definitely getting this one. Accidentally buying the wrong kit in the shop was my number one complaint with FS19, so that one improvement alone will be enough for me. When I was actually doing stuff it was a thoroughly relaxing experience and, like you, sometimes I’d plough other people’s fields just for the hell of it.

Today I found out that the game has in-game radio and besides the built-in channels, there are several good internet streamed channels available. This helps a TON. I should have guessed based on Truck Simulator, etc, but just never thought to check. It isn’t on by default, “5,” turns it on and, “4 or 6,” changes the channel back or forth.

I’m in between harvests for what I’m growing so I decided to branch out on a few contracts of different things. I did multiple cultivating contracts last night. Today it’s attempts to see if harvesting of any kind works for a contract.

My first take was a small grain field right behind the farm. Strangely I used all my own gear but came up short somehow?

Fully harvested field 47. It’s not large.

Grain delivered as requested to Feed South. But … I can’t reach the correct finished state / percentage.

I had to fail it. Some things I did may have affected it, though. I used that new trailer, and I can see why Ginger mentioned it’s finicky about filling. Did I accidentally fill outside of the trailer? Second, I set the harvester to make hay rows, collected and baled that hay. Surely that wouldn’t be the missing though, it’s hay, not grain. At any rate, after failing, I DID get to keep the bales of hay. So … wasted time but made a little money.

Second contract, I decided I’d take the harvest contract for the biggest plot in Elk Creek, field #70. The pay was just over 14.5K, minus about 1200 if you borrowed the gear, which I did just to make sure I’d match anything needed. It was corn anyway, so I’d have needed a different header and a larger harvester.

I decided I’d try the drive along harvesting with the AI lady running the combine. So far so good …

This particular combine has some fantastic graphics and effects:

I decided I wasn’t cut out for ride-along combine emptying and switch to full-bin emptying instead. I think this screenshot speaks for itself on the prior row when I gave up.

Done and hauling the last load:

Sending them down the train and, “success,” noted:

And results:

Soooo, not sure what happened to the first harvest contract. Maybe I dropped things off at the wrong point? There’s only one drop in down there, but whatever. At least I proved I can harvest that large field. I’ve also purchased a bit of gear during all of that, a baler and a bale trailer with auto-loading.

I’ve never taken any harvest contracts but I know they’re bugged right now. I believe the bug is something like any crop that drops straw the game is figuring in the volume of the straw as part of the total that needs to be delivered to finish the contract, but you can’t actually pick it up. But basically don’t do harvest contracts until they fix it. Devs are working on a patch but are VERY uncommunicative :(

Noted. That would make sense. I wonder if I’d not put the harvester into baling rows if that would be the switch causing it or if it’s truly specific crops. I would think corn would do it but I was okay. I didn’t collect anything though.

That last video is using the heavy mover mod which I’d like to find. I’ve seen a couple of people in videos with it.

Besides in-game, where is the best all around mod resource site for the FS series?

I dunno, that’s the only mod I’m using so far and it came from the in game mod menu. It’s called Power Tools. Also lets you edit your money and do other useful things, which has come in handy in situations where I bought the wrong piece of equipment or ran into a bug or something.

I’ve done that twice today. The first time I got the wrong seeder, and the second time I bought a trailer that didn’t fit under my combine spout. It sucks.

Yep. Which is why it doesn’t bother me at all to add the difference back into my account once I sell and buy the thing I meant to buy :)

Anyone here played multiplayer that would care to review it? I’m intrigued on the gameplay and how it works.

Damnit you guys. You’re making me want to get this. I played FS… 17? 19? awhile ago and liked it, but also got bored of driving back and forth in straight lines. But I just redownloaded Snowrunner and am hoping it will satisfy my urges for slow gameplay.

Never tried it. I hear '22 has a lot of MP problems right now though.

I have played this with a friend. We did not have any problems but we were also connecting to one of my save games and not a rented server or anything. It seems everyone can create their own farm and have their own money and not have to work together on the same farm but you can. I gave my friend access to my farm and he was able to do everything I was able to. There is a permissions list to limit what they can do. The farms exist like a company and you add people to it. Sounds weird until you see it. You do need to have all the same mods installed or the other person wont see your game.

I’d really love to do multiplayer in this but being a friendless hermit has thus far precluded this. I can’t even convince @Jason_McMaster to get the game for free :(

Saved up for my robot barn. That first silage harvest was a real pain in the arse, but should keep me in the money for a long while at least. Now I just need to buy the dairy and I can finally make cakes. I picked up a second hand augur wagon which I’m desperately hoping will attach to either the forage harvester (which I leased last time, but will eventually be buying) or my sugarcane harvester. If so, it would make things much smoother.

Inside the wonderbarn:

Alexa, feed my cows:

Thanks for the write-up. I’d read about the bug, they mention that and an upcoming patch on their forums. It presents as people unable to connect after some time. Nice to hear a little about how it works though. Do you compete at all or is it more of a co-op farming situation? I may set up a server if things look like fun after they patch it for better operation.

I still haven’t gotten to the trees! As it happens in this game I got sidetracked after buying a smaller farm plot over the weekend and being low on cash. To be continued …

You are making some good headway. I got canola oil going and … it’s slow? I didn’t realize it would just be a recurring revenue or production I have to truck around. Right now it’s set for selling, as I don’t have anything to load pallets, etc. I also didn’t know there was only a limited amount of storage for resources in the factories. I’m coming up on harvest day again and it’s barely half-way through last season’s crop of canola.

But, what I did this weekend was similar and probably different at the same time. I don’t have any big space to do silage yet so I decided to do bale wraps for it instead. I bought a semi-small and level plot to the south of the farm and went through the whole pasture grass setup: plow, lime, plant grass and fertilize. I didn’t realize grass seed is so expensive.

Then not two months later, I’ve begun the grass routine: cut, windrow, collect/bale (with the Pottinger combo unit,) pickup bales onto auto-load trailer, roll the field back out to renew fertilizer status, then park and wait. About 1 full month after, before the next grass grow, all the wrapped bales are silage. I’ve got my day timing to be 2 days per month. So that roughly gives me 3 “days” to get a good silage price and sell, or unload the trailer and wait until after the next mow cycle with double the bales. But it’s good money. The first mow was less as I only had 50% fertilizer status but I’ve been rolling after every mow since and that makes a big difference. Silage is indeed good money. The caveat is that grass is a work-needy crop, as far as that goes. I did have some success with the AI drivers for all but the Pottinger combo unit, which they just refuse to drive. The first couple of times though I did it all on my own and it’s a lot of work. I’m not sure I’d want a bigger field or multiple fields of this. I think it’s about perfect for one single medium field of grass.

Next up for me is more land/forestry for expansion, but I also need a chicken coop and silo. I picked up the multifruit silo mod which should help a lot as the prices are reasonable on those, starting at 125K for a 2 million liter silo, if I recall correctly.