I’ve been giving this a try and definitely had a good first impression. So I came here wondering what others thought and was surprised to see only a couple comments about it in the Little Indie Games thread.
I never played FF Tactics, so I do not know how close the game is to that, but gameplay strikes me as promising. It is clearly a linear story with set piece battlefields, but the focus seems to be on a wide array of classes and abilities, both for your party and for the enemies. I have not figured out all the the mechanics yet (particularly treasure chests), but battles are interesting and quite challenging. Difficulty is adjustable and can be fine tuned.
Not surprisingly, planning your class unlocks and character development requires a lot of attention. More surprisingly, “consumable” items are made to be consumed each battle – they replenish at the end of each battle, with crafting improving their quality and number of uses per battle, and at least in the early going this is very important.
Visually, I am good with the look, but I am an old guy. I gather it that it is not to some peoples’ tastes.