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In the vein of Imperator: Rome and Aggressors: Ancient Rome
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Coming soon, probably in June
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Published by Slitherine
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Developed by AGEOD, using a new game engine
Turn-based, grand strategy game, not much like the tactically oriented Field of Glory II, although they do have a setup where you can, if you wish, export your battles to Field of Glory 2 and play them out there (if you own both games)
- Massive map of the ancient world
- Like IR, begins shortly after the death of Alexander
- A high number of playable nations, but not as total in this regard as IR
Battles involve a lot of strategy, involving leadership, troop types including support units, and terrain. But no in-battle tactics (unless you export to FOG2). DasTactic did a very good video showcasing this. Das Tactic: Conquer Italy Challenge
imho, this looks like more fun that IR battles, but it does not do much to address historical realism. Casualties are high, and I have seen nothing to indicate that the treachery of generals in the period is included.
The game focuses far more on culture and decadence. I cannot tell whether this works, but the idea is close to my heart. Map painting games that reduce the internal stresses of expansion strike me as being roughly as grounded in truth as the westerns my Dad’s crowd used to love. Apparently, in this game, as you grow, you are forced to do a lot of cultural things to maintain cohesion, but those things have a strong tendency toward decadence.
The game also does some interesting things with trade. Both the trade, and the culture/decadence mechanics are at least somewhat shown in this second DasTactic video: DasTactic: Carthage
As far as I can see, though, the game totally lacks characters and their internal political struggles. Which is really too bad. They have governmental types, and they have generals, but unless I have missed something, it stops there.
Lots of Dev Diaries are on Steam.