Biclops and I are spending our precious work minutes today trying to figure out who was the first game designer to get his name on a box. He says David Crane, with 1984’s Pitfall II:
I thought it was Steve Meretzsky, but the earliest one I could find was Zork Zero which was 1988, amazingly.
Absolutely. EA used to print a picture of the developers somewhere on the box. They even kept it up into the early 90’s.
These days, when I ask a company for a picture of the development team, everyone involved shrugs and acts like that’s a stupid thing to ask for. Screenshots? Sure. Pictures of the coders? Seriously? Can’t do it. Impossible.
I bet the EA meme yields the earliest dev to get their name on the box. Unless Garriott had his name on the front of the paper for Akalabeth. Also, I bet Stephen “Slug” Russell’s name was on the paper tape reel for Space War.
I don’t count Scott Adams because Adventure International was his company. I was thinking Bill Budge as well (and particularly in this case since his name is more prominent than the “Pinball Construction Set” beneath) when I clicked on the thread, but I’m pretty sure we could find an older example of a developer being recognized by a non-related publisher.
I’m torn on counting this one since it was originally self-published but the re-publish by California Pacific Computer Company did have his name on it so yeah, it probably counts – what year was the re-publish (surely pre-1982’s Ultima II, probably 1980)? Regardless, CPCC published his Ultima I in 1980 and that probably had his name on it as well – has anyone dug up the art for that release?
Incidentally, it bug any other Ultima fans that we have the nice gold trim box style for Ultimas I (1986 re-issue), III, IV, V and not II? And that VI deviated from IV and V despite being in the same Trilogy? Not cool! =)
I purchased Alkalbeth directly from Richard, at the Apple store in Fairlawn, OH, in late 1979. He was in the store with a box of ziplocked games, giving a demo to the owner.
I was blown away. A 3D first person dungeon!!! Yeah, black and white, and literally about 0.5 frames per second (lizard 4 squares away…pause…3 squares away…) but we were in awe. Richard wrote his phone number on the receipt and told me that if I had any questions or problems to give him a call.
Wow, yeah that’s awesome. I never got to meet him, the closest I got was a GDC in '98 that had a MMO roundtable but he had to cancel for legal reasons at the last minute. =(
He was just another geeky kid in a store that was a home to geeky kids. ;) (I was in grad school at the time, and used to drive over to the store about 3 times a week to see what new games were there.)