First person shooter

http://www.designobserver.com/archives/000226.html

(Ignoring the stupid comments in response)

My partner Daniel Weil pointed out an extraordinary picture in the New York Times on Wednesday, the day after U.S.-lead forces began its assault on Fallujah. It all looked oddly familiar: the central figure, frozen in mid-action; the curiously featureless, textured rectangular void; the array of other characters in the background; the sense of portals to other settings, yet unseen. I stared at it blankly for a moment. “It’s a video game,” he said.

So.

I don’t see any crates.