Based on that rules summary you linked, they sure do seem to be playing it safe. I get the feeling they’re less interested in designing to any specific conflict than they’re interested in making a general purpose engine that could fit any conflict.
But if they’re going to keep exploring weird little crannies like the Mexican American war, the Soviets vs. the Finns, and Germany in Africa in WWI, I shouldn’t complain.
I have now tried out an early build, and the game is very much still in development but I am loving it. If you loved Avalon Hill’s Victory in the Pacific, you are going to love this.
Demo coming December 7. The game plays like a computerized version of Avalon Hill’s Victory in the Pacific which is precisely what I have wanted since 1977.
The Game thus far has a campaign game covering the entire war and Coral Sea and Midwary scenarios.
I tried the demo and really hated it. The UI was wonky, the instructions/text in the game seemed poorly translated or written by non-native English speakers, and overall it was just kind of baffling.