"For the King"


I did a bit better and made it to the last room of The King’s Maze. My 3rd loss on normal difficulty. It’s become too repetitive for me and I think I need to play so,me other games - maybe i’ll come back at some point. I always find it hard to walk away when I’ve failed to meet the challenge.


I’d strongly suggest that you play on beginner difficulty until you win a few times and get a bunch of unlocked equipment and classes. Trust me, beginner is plenty hard enough in this game and playing as normal without anything unlocked or knowing the game meta is likely going to be an exercise in frustration for most new players. You are in fact pretty much guaranteed to fail.


If I play again I’ll drop it down to easy.


I definitely had more success on easy then the middle difficulty. I pretty much rolled right along until I needed to go to the 2 dungeons to get the power sources. The first one did a lot of damage and made me go through a lot of my hoarded consumables. The 2nd for some reason didn’t trouble me.

When I headed to the final destination I exited the game and made a backup of my save. I was at the point I was ready to be done. I got to the final room without too much trouble and backed up again. After losing the final fight I realized I had a bad weapon choice for one of my characters. Unfortunately right before my backed up my first save I sold of my extra items.

My choice was to load up the first save and grind to get another weapon, then fight my way back up the tower to the final battle, or to just try the final fight again. I failed again, then changed my targeting tactics and won. So, it was a cheesy victory but like I said I was ready to stop and I have a difficult time stopping after getting so close to the end.

If I could change one thing is that I wish the game had an encyclopedia that kept info on the enemies the player already encountered. There are some enemies where it would pay to switch out equipment and my memory isn;t good enough to keep the info in my head. It would be good to recall who has armor, what kind of attacks they have, etc…

Not a bad little game. I didn’t even mind the movement. The battles do get repetitive though.


Glad to hear you made it through!

Now that you’ve won, don’t forget to spend your hard earned points to unlock more of the good stuff for your next run. Some of the weapons you can unlock are really nice. Plus, there’s the character unlocks.


Man I am terrible at this game. I consistently get wiped at or immediately after the first mandatory dungeon (Glittering Mines). I am playing on ‘normal’ difficulty (probably should drop down to easy but lore is so hard to call me by) and I’ve unlocked the herbalist and a few other random things.

Who’s got some tips for me? I must be getting something basic wrong. Any recommended let’s plays for the early game (other than Tom’s which I watched most of and enjoyed)?


You’ll get way more lore playing on apprentice. The reduced lore production is offset and then some by the fact that you can actually get pretty far in the game. I’ve made it all the way to the last battle (though not won yet) on apprentice, I’m lucky to survive the second area on journeyman.

I really love this game. It’s got a nice, crunchy “every choice matters” feel to it. I do wish it was a little more forthcoming with the math in the tooltips, but that’s my only complaint.


The main things I remember, though I haven’t played in a little while:

Make sure you take all the quests you can get (one per village), and you probably want the item rewards early on if they’re useful or the money if they aren’t, not the xp.

If you see for sale an item (either a weapon or a necklace/ring) with the trait that makes that character’s healing herb use affect everyone, buy it and then only have the character with it equipped buy pipe upgrades. It’s not super uncommon to find so I’d suggest not even buying pipe upgrades until you have it.

In the early game when your stats aren’t so high, getting weapons with only 1-3 icons per attack is a big deal, or rather the neat weapons with 4-5 aren’t nearly as good as they look.


That’s a really helpful set of advice. I would note that the herbalist (once unlocked) starts with that group heal ability and is also a pretty great caster in their own right, so may be a good choice when available. I don’t leave Oarton without one, these days.

I usually focus more on chaos reduction quests (even early) than item ones, though it depends on whether the items on offer are any good or not. It’s possible, though, that I’m more focused on chaos reduction than is actually good strategy.


Regarding chaos reduction, if I complete the quest early, like before I have any chaos built up, does it reset the chaps timer, or is it wasted?

Thanks for the tips. I may bump down the difficulty when I get home.

I really like the mechanics of this game. I should try to get a little deeper into it.


It’s wasted. I don’t think I ever do those quests. The bosses you find on the overworld (the ones who, when you kill them, lower chaos) also have very good unique loot, so kill them when you find them if you’re at full health.


No, it isn’t, at least not according to the game documentation. It removes the next chaos increase regardless of whether it can be seen on the timeline. Based on experience, that does seem to be what’s happening.

On journeyman or above I rarely do any other kind of quest, because chaos increases so fast that I’m drowning in it if I don’t. Perhaps it you’re playing really efficiently in terms of time, that’s not necessary, though I rarely find item quests that have an item I’d actually want. If chaos isn’t an issue I tend to go for money instead, considering how many good shops there are (especially once you have some of the unlockables spawning). I don’t claim to be great at this, though, so maybe that’s the wrong tack. :)


To second the above response, it’s definitely not wasted as it removes the next chaos increase. As far as I can tell, it stacks infinitely this way, though admittedly this isn’t made obvious to the player.


New content coming!

  • Gold Rush (UN-cooperative mode), drops tomorrow
  • New Adventure
  • Steam Workshop Integration


Could someone remind me why the title of this thread is in quotes? I don’t remember the reason?


Because it is only allegedly for this king. It is actually for everybody.


I assumed it was a reference to this:


New Adventure! Into The Deep:

That’s an impressive, free update! Love this game!


Yeah its amazing how well the game turned out and what they were able to accomplish with the money they raised in the kickstarter.


It’s a fantastic game, and the post-release support has been frankly incredible. They’ve released at least two or three paid DLC’s worth of stuff for free.