"For the King"

For @Piemax2:

Choose one of six adventures to play:

Choose to play with 1-3 heroes, and select the class and appearance of each:

Gameplay consists of each hero moving individually on the strategic map in the order shown at the top:

For example, Mysterio rolled 4 movement points (4 banner), so he can move four hexes on his turn. Each hex contains either impassable terrain, a visible feature (like towns (Oarton and Woodsmoke)), an enemy, a hidden encounter, or nothing. See the hexes with the question marks? Those are unexplored hexes, so you have no idea what they contain, if anything.

Since each hero moves individually and you have no idea what those unexplored hexes contain, you have to move them strategically. For example, when a hero moves onto an enemy hex, only those heroes (and other enemies!) within 2 hexes will join the turn-based combat (those heroes with ranged weapons, though, can be up to three hexes away). So you have to decide when and where to position your heroes each turn. Do you keep them clustered together for protection, or do you send one off on his own to claim a sweet reward, thereby making him vulnerable to an ambush?

During play, you’ll earn Lore points which are used to unlock additional content (cosmetic and game content) that will be added to the pool of content for the next game you play:

There’s more to the game than that, so feel free to ask away!