Nice to see this receiving due praise and love. Shortly after the original release I played the main campaign to completion on medium difficulty. That was a freakin tough challenge.
I loved the per character movement, loved the wonderfully rich, vibrant, living world, loved the character development and items. Despite the story being pure vanilla fantasy it landed well with me and felt humorous, maybe even satirical, without being self deprecating.
There were some niggles too. Inventory management was a bit fiddly. The frequency of misses in combat got frustrating. Perhaps the worst aspect was the hyper-inflation of the economy as this encouraged attempts to buy up key consumables whilst they were still low priced. In practice this meant delaying completion of the main quest milestones whilst visiting as many towns as possible. Sure, you can use willpower to not do this, but I did not like feeling pushed in this direction.
Despite often disliking “timers” in many games I appreciate the chaos mechanic in this one. It serves to create a sense of pressure but also progress given the options to delay and reset it.