I posted this in the giant Freelancer thread, but thought this deserved a mention of its own.
If anyone’s interested, I’ve put up a Discovery 4.84 roleplaying server (i.e., PvP is disabled). It’s called Friday Night Freelancer, and I’m keeping it up 24/7 for the time being. Right now, it’s set to a 32 player limit, but I’m pretty sure the system can handle up to 64, if it comes to that.
It’s password protected, so if you’re interested, PM me.
Here’s how to set up Freelancer to work in Windows Vista or Windows 7:
Download the Discovery 484 mod. When you download the mod, double-click and it will unpack and run the Freelancer Mod Manager. Once FMM is up, then click on Discovery 4.84 in the mod manager window; that will install the mod.
Check to see if you have ipv6 enabled for your network connection; if so, disable it (note: try to connect over the Internet first, before disabling ipv6. If it works, then great. Disabling ipv6 is necessary for LAN servers, but I’m not sure about Internet servers.)
Now try to connect to any Freelancer server on the web (Discovery 484 servers should work).
Are there some improvements to the game start for new players?
I tried an old version and gave up after colliding with the noob-station and dying 3 times in a row because I didn’t react fast enough.
Not so much. If anything, the curve to get to usable ships is a little steeper with the Discovery 4.84 mod (but the mod also gives the game longer legs.)
The trick is liberal use of the F3 (dock) key whenever you approach any station. A few
stations, though, have bugs that create problems when exiting (Detroit Munitions comes
to mind.)
What is the Freelancer hotfix? On the page specified, I cannot tell which file you are referring to. Do you mean the unofficial fan-patch or something else?
Bah, I can’t get Discovery 484 to play nice with FLMM. When I double click the Discovery file it goes through the mod-install process but then craps out near the end saying cannot access file “c:program files/Freelancer Mod Manager/Mods/Discovery/common.dll” (or something like that, I don’t have the exact text). Then when I try to load the mod in FLMM it does the initial stuff but then tells me the mod won’t load properly. I’ve tried a complete uninstall/reinstall and also redownloading everything, no good. My download of Discovery just seems borked, or it wont run with FLMM properly.
I’m using the FLMM 1.31 installer, but the version of FLMM in the actual program says 1.3. Dunno if that matters…
Bah, it’s just not working for me. Keeps giving me that same error message and says my mod file is possibly corrupt. And yes, I’ve deleted the mod file and redownloaded it from another source, 3 times now. Bleah. Guess there will be no Freelancer for me this weekend :(.
Edit. Running as an administrator worked and now the mod has loaded. Lemme give it a go :O.
I should add we’ll have 7-10 players on tonight. I don’t have a Skype or Teamspeak server going, but I may try to get that going in the next week or so.
I’ve set up FL as Case specified above, but I cannot connect to any online servers (although I do get a list of servers, and they correctly filter to Discovery servers when I filter out the incompatible ones). I get a message saying the server disconnected or went offline.
Weird, I keep getting an error saying “The account name and password you provided are not valid on this server.” I don’t see any place TO enter said information, though.
Nah, not using AV, and even when running FL as admin I get the error. Weirdly, it puts up the error box the instant I try to connect to a server - it doesn’t appear to even attempt to connect and fail.
I might try plugging the cable modem directly into my PC and see if that helps.