I couldn’t get into Galactic Civilizations III at all. If you just bought Endless Space 2, I’d play that instead of throwing more money at GalCiv! ;-)
Edit: actually, I’ve reinstalled Galactic Civilizations III (hurray for the launcher, I guess?) and started a campaign. It’s actually pretty fun. Better than I remembered, but then the last save game I had was from 2015. It’s also quite different from Endless Space, so I’d suggest that there’s room for both in your game library.
I bought Precursor and Lost Treasures off of Jpinard’s advice, figuring it was only $5 for both. And then I bought Tyranny, and then I played a bunch of Diablo 3. I really don’t know why I buy new games/dlc.
I feel for ya! I’m really trying to be better and only buy stuff I feel like I will play in the near future. That’s what made it so I could pass on the Gal Civ DLC (small victories!). I figured if I actually get back to playing Gal Civ in its post 2.0 state and like it a bunch more than its release state, then I’ll buy the DLC.
Same here. Precursor worlds are like finding those Gaia planets in MOO…or that feeling of getting an ultra rare card after you open up a pack in your favortie ccg.
There’s some QuarterToThree background on this that many of you may find interesting.
Long ago, Tom Chick and I collaborated on GalCiv II. I needed someone to rip me a new one on stupid design ideas and no one destroys self-esteem like Tom. In GalCiv II, Tom really hated all the sliders for controlling the economy. Besides being gamey, it was confusing.
For GalCiv III, they adopted the production wheel that I had designed for Sorcerer King. It was…better but still really gamey.
So now we’re doing Crusade and I think we’ve finally come up with a way to build an interstellar economy that is a lot more satisfying, less gamey and more intuitive and that is by having citizens that you can specialize.