Galactic Civilizations 3 announced

…not until just now. That’s a pretty spectacular idea actually.

Next time someone asks “Why do you hang out on forums, Brad” someone should post MikeJ’s idea. That’s why.

Thanks Brad, that’s pretty cool. I figured someone in your position would be positively drowning in the ideas of wannabe game designers!

A question about tourism income: It seems like your overall tourism income will be proportional to planet count times the number of map tiles (because you can put a Port of Call on each planet). So if you doubled the size of your empire in terms of map space and planets, you’d multiply tourism income by 4. How does this scale for different map sizes? It seems like on very large maps, tourism would be everything, at least until you reached the size where your tourism grab hit 100%.

You are correct.

One of the changes is that planets cost more base maintenance than before. The bigger your empire, the more it costs. On the other hand, the more tourism you have.

We have up part 7 of the “Humans vs. The Multiverse” series.

Can not remember if you could build irrigation/food producing starbases, or perhaps there is room for transport ships with biodomes to give new settlements a “Kickstart” in the foodstuffs while they focus on the all important factories to build more ships to win the war…

Ok so we got a bunch of logs in on what people do to the AI.

The AI now does some of these things back.

Now, I want to be clear that I am sure no one here has ever used their starting Survey ship to snipe a peaceful alien’s colony ship to prevent them from getting a planet. Because that would be wrong. So…so…wrong.

Gorramit. Back to the drawing board…

That and using unarmed scout ships to delay enemy colony ships by one turn so I can run my own ship in.

That is why there are weapons on a Survey ship!

Ah not us, Mike. Bad people. Only bad people do that. We are only discussing this in theory…

Brad is still at war with the Centauri Republic with no end in sight! Here’s part 8 of “Humans vs. The Multiverse”.

Where’s my new expansion already? The money is right here waiting.

Seconded.

Maybe this is the wrong place to ask, but as I’m trying more and more to move away from Steam and use GOG instead, is there any chance Stardock’s games will be added to GOG Connect, or that we can port keys over? Not too much of a big deal, but would be nice if I can launch GalCiv from Galaxy instead and make a backup copy of the game.

GalCiv 3 was actually part of GOG Connect not too long ago, but that didn’t include the expansions, just the base game.

I’m not sure what the status is on that.

I agree that it would be nice to have alternatives to Steam (I like Steam but I think they do better when there’s pressure – when Impulse was around, Steam responded with Steamworks and rapid store iteration to compete with Impulse::Reactor and Impulse’s Community system).

But as a developer, it’s hard to support multiple services. Steamworks is really quite good.

It’s coming along. They should be ready to announce a release date soon.

There is concern that a lot of the cool features of Intrigue aren’t obvious (like the crisis’s). Even right now, I’m not sure which is more critical to have, Crusade or Intrigue. I don’t think I could play without Commonwealths on a big map again.

Not sure if Tom is watching this thread but:

I think this is the economic screen Tom would have liked.

Now here’s how this screen was handled in GalCiv I:

image

And this is the same screen in GalCiv II:

No worries, I bought crusade on release date also.

And I pre ordered Elemental. Yeah I’m a Stardock fan.