Synapse was probably one of if not the most well-known developer for the Atari 8-bit computers; their games were ported elsewhere but they made the 400/800 series do amazing things. They made really excellent use of the chroma/luma tricks to have the color palette make up for the low resolution.
Haha, holy crap! I didn’t notice it in the thumbnail when I Google’d the cover (it’s subtle) so moved on. Yeah, not a great cover – much of Synapse’s cover art was mediocre compared to giants like Atari, SSI, etc. They had some great games, though. My brother and I played Fort Apocalypse for hours and hours.
@PreachyPreach are you still following this thread? I stepped in on your choice when you were away and then sick, do you want to take the next one? If I haven’t heard back by later this evening I’ll post a new one.
Re: Google, yeah, I already know the name and am just trying to be sure but it does sound more fun to toss it out there and see what happens – I’ll start doing that instead.
I had that game on the C64. I remember you could make a self-booting disk of your adventure, and it took over an hour to create it because EA put their copy protection on your game.
Yep! Adventure Construction Set. Anybody ever make anything worthwhile with it? I had better luck with Eamon. Will post final picture when I get home. On to yours, @Gordon_Cameron.
ACS is one of my favorite games despite its colossal flaws. I made a full-length RPG with it as a kid, trying very hard to make the graphics look like an Ultima. Sometimes I look back on that and wonder why I didn’t get into game design. Lately I started to play Stuart Smith’s packed-in adventure, Rivers of Light, on a C64 emulator. I love that RoL is based on the Epic of Gilgamesh, but the painfully slow and random combat system makes playing through it a slog.