Game Developer Unions

Are you taking this from what I said? Or have you heard this somewhere else? I made references to the non-game tech industry and the film industry in my comments. Things like the Guild Wars situation have recently played out in the comic book industry.

We are a creative enterprise that is also a highly technical one. (We’re “making operas out of bridges,” as Frank Lantz says.) That’s relatively unique. But I never claimed it makes the industry impervious to lessons from other industries. On the contrary, I recognized in the OP that other industries have unions and asked for people’s experiences in those situations in order to learn about them.

So who exactly are you arguing with here, or am I missing your point?