Let’s talk a moment about why there are so many white male characters in video games.
They’re safe.
They’re generic.
Nobody gets upset when they’re evil, dumb, abused, goofy, tortured, or blown into gibs.
Case in point - Guybrush Threepwood. Guy made his living being a bumbling shortsighted simpleton. It’s safe farcical comedy with some slapstick violence.
Now, let’s make Guybrush a woman. Even better, a black muslim woman pirate. Now what? Now, every line of dialogue, every joke, every shaming for being an idiot or verbal abuse is under a social microscope. This is a risk you cannot take in 21st century media, you’ll get destroyed.
Women and minorities in games are treated as representative of the entire population, and therefore have to be nothing but strong, competent leaders who only display positive character development and cannot have weakness or incompetence in their core characterization. So you can’t cast anybody but derpy honky as the lovable bumbling hero.
Also, you can shoot the shit out of white guys and nobody flinches. Germans especially. What happens if you set your game in africa, and all the zombies are black because the zombie outbreak is in that part of the continent? Well, you get your shit pushed in like Resident Evil 5 did about being racist.
Only Mel Brooks can get away with Jew jokes in hollywood, you see.
Fuck identity politics. It’s utterly limiting to telling a creative and interesting story that involves anything other than token representatives of ethnicity or gender that aren’t cast in minor “safe” roles. Show me examples where this is untrue, and I’ll be glad you did.