The Gunk: Decent little 3D puzzle platformer. The suction mechanic doesn’t sustain the game, but it’s not a particularly long game, either. Voice acting and story was a bit cheesy for me. Achievement hounds should note that getting all of the upgrades requires near-complete resource gathering for all levels.
Doom 3: Well, if it isn’t the game I bought back in 2004 with the flashlight and framerate issues fixed and available on Game Pass. Seriously clunky by modern standards, with weird-looking humans, pitch-black shadows, and chunky art, it still has a cohesive vision that was well-executed. But seriously, screw monster closets.
Prey: This has to have been the 7th or 8th playthrough, but I’m still finding new things. This thing was a masterpiece of design and detail. Now that all the achievements are done on the PC version I’m all out of excuses to play. Damn.
Far Cry 6: Finished the story, but might as well have kept playing around. The only FC game that really stuck the ending for me was 4, the rest are a mix of bafflement and meh. The real game is out there cleaning up the island.
Unpacking: If you find yourself needing an achievement to max out your MS rewards points for the day, games like this are really handy. That said, it wasn’t too bad for a “chill” game with little in the way of mechanics.
Burning Crusade Classic: Retail WoW is dead to me. I’d rather grind up my tailoring to finally get those 16-slot bags in BCC.
Breathedge: I may have mainly played this in January, but I wanted to mention it. The weirdness in tone and story, the slick art and movement mechanics, and the initial rush of discovering new crafting unlocks made the first few hours very enjoyable. I found it bogged down once you started advancing to new “bases,” the materials got scarcer and how to get to the next goal started feeling unnecessarily obscure. Fun while it lasted, though.
The Falconeer: Air combat always sounds more interesting to me than the actual gameplay can deliver. Neat art, but the mechanics are a bit clunky, the upgrade systems were unclear (are these things I’m buying permanent? consumables? per-character?) and the pace is odd. When I realized I was supposed to do a campaign for each of several characters to complete the game, I noped out before finishing the first guy. Just not that compelling.
Nobody Saves the World: I like Drinkbox’s Guacamelee games, but this is a real change of genre for them. No platformer or metroidvania here, this is a top-down RPG with a quest structure ripped out of an iPhone game. Not awful, not so great I am drawn to keep playing. Not deleting it just yet.