Games: Everything should have a purpose, and you shouldn't need a Wiki

Yes, this is another great example.

(Which is also a third category - I love it when a game doesn’t make me take notes or remember things that I’ve already done. Darkest Dungeon has a ton of those things where item X modifies a trap, or interacts with a trap to give you another item, etc. Okay, fine, I can discover that by exploration, but then don’t make me remember which of the 30 items in the game I’m supposed to use with which of the 30 traps. Once I’ve figured it out in game, put something into the game that reminds me, or autofills it in the future, etc.)