EDIT: Hey, double post! I’ve been jacked by Qt3!

Mind the double-post there.

Also, yeah, that’s why I don’t read Game Informer. I prefer at least the appearance of independence.

I think that’s a fair question. I was never under the impression that Game Informer tried to be objective. It’s chock full of “Preorder now!” Gamestop ads. IGN was plastered with ads, but I think this is the first time a “news” site has announced a formal partnership with a particular retailer. Sharing traffic basically tells me that the site is going to be really beholden to that one outlet. I’d bet that any negative Gamestop stories (and there have been a lot over the years) either don’t get published, or will be so couched in vague terms to be rendered toothless.

By the way, that raises another question. Does this mean the GI site is going away?

This is why I shouldn’t read this thread. GameStop has literally nada, zero, zip zilcho to do with GI editorial. Outside of generally not commenting on GameStop itself because anything we reported on the company outside of strict factual recollections would be assumed (fairly enough) to be worthless.

Anyway.

The IGN thing has to do with stuff I can’t comment on as a pleb. But no, the GI site is not going away.

Jeff Green’s rant on the horrible SpikeTV game awards pretty much hits it on the head.

This video is not available in your country! :(

You did not miss anything.

Chris

IGN’s year of sex in videogames.

This wins the title of most douchey article of the year, doesn’t it?

Geez way to degrade the image of our hobby even further as a bunch of 12 years-old horndogs excited to see a sideboob. This hobby is more and more of an embarassmentl

When I played the game with Rohrer my immediate instinct was to undress the woman avatar he’d given me. I wanted to both test his adaptability and to slake my inexhaustible interest in nudity and body humor. But stripped of the impersonal safety of playing against AI, knowing someone I knew was watching me, I realized my kneejerk adolescence was becoming an obstacle. I felt suddenly petty. Sex can be everywhere and everything, but it’s not always the most important thing. In that way Sleep is Death is an opening to be as prurient as you want while also offering the possibility of a more intimate exchange that depends on minds more than bodies.

The page you link is about sex, yes, but I wouldn’t describe it as immature. From your description I was expecting a list of five female characters sorted by boob size.

Harmonix’s Dance Central is a systemic deconstruction of dancing, one that encourages the most awkward movers to shrug off embarrassment while challenging the rhythmically inclined to study physical nuance. It’s a perfect excuse to experience the various pleasures of bumping, grinding, wiggling, and sliding with a happy wind of danceable music filling your sails. It’s proof that we can be as vulgarly literal as we dare about sex so long as we all agree to believe that we’re really not thinking about sex at all.

My hipster doucheometer just exploded.

It’s like they cross-bred the steaming leftovers of Play with some Pitchfork writers. The demand for this wannabe intellectual stuff is certainly there, so I guess someone is always going to match up third-rate English degrees with it.

No.

On the other hand.

I feel dumber for having read this article, and irritated by the total lack of research done.

Michael Thomsen is one of those pseudo-intellectual douchebags who seem to think that the quality of a review is directly proportional to the number of nonsensical statements in it.

Just look at his piece about Civ 5:

What it lacks is the emotional purpose and irresolvable conflict that cinema, like every emotionally-oriented form that preceded it, leave lingering in my brain. Civ V is the plot of the Godfather, not the dark final moment where Diane Keaton stands in the door of Michael’s office and sees him, surrounded by articulate cretins, looking at her like a stranger. It’s the atmospheric science behind the tornado that destroys the town of Xenia, not the gorging anarchy of Bunny Boy kissing Chloe Sevigny in an above-ground pool in the overcast ruins. It’s a dictionary to interpret the invented foreign tongue in The Silence rather than an encapsulation of the alien mystery of a boy in a cavernous hotel with no way to understand the terrifying artefacts that surround him.

It’s a game without cinema, a logical skeleton without blood and flesh to give it human shape or empathy. It’s history as a series of straight lines whose rate of ascension can be manipulated, but it leaves out the most interesting parts of irrationality and human failing. It’s more a game and less a video game, one that could have existed as easily 1000 years ago as today. That can’t be said of cinema, and the degree to which it resists enhancing itself with cinema’s emotional agency reveals how aging and purposeless the mechanical system has become. Consider it a cultural defeat.
Or New Vegas:

Players don’t have absolute freedom but they are flooded with choices and every available choice has a negative consequence. When you meet Caesar in the latter parts of the game he describes Hegel’s concept of thesis and antithesis: in choosing one argument you essentially define what the counterargument will be. This is the area where artistry and authorship in video games is best embodied.

I’d started the game as a victim, spent 50 hours inquisitively helping everyone I could, and come to the end as a villainous autocrat. Even looking back now, I can’t see where there was any better way, though there were options upon options to choose otherwise. There is no book I know that better captures that, nor any film. But I don’t need them because now there is Fallout: New Vegas and it is enough of a masterpiece for any medium.
Or Mass Effect 2:

At the end of A Brief History of Time, Stephen Hawking lamented the distance that’s grown between modern science and art. Over the last century, science became a theoretical cloud in which all of the old laws are linked to the mysterious chaos of sub-atomic particles and cosmology, written in a language that might as well be hieroglyphics. Art can’t provide any answers to these murky questions, but it can account for what the eventual answers would mean to us. Mass Effect 2 is a brave and deluded attempt to bridge the gap between science and art. The end result is a beautiful catastrophe, a stolid combination of RPG abstraction with the occasional heat of interpersonal exchange.

Mass Effect 2 is an interactive plunge into the mystery surrounding dark energy, among the most vexingly unknown quantities in modern science. Its name refers to a technology that can harness this invisible energy to make possible space travel and empower sensitive life forms with biotics. While our future selves will be able to manipulate dark energy, its origin will remain a mystery. Or rather, a conspiracy. In the tradition of human paranoia and death anxiety, BioWare has created a version of the galaxy where ancient life forms use this dark energy to regularly siphon precious life force from everyone else, and then retreat into the dark corners of space. It’s like a legion of space devils have decided to spend eternity playing evolutionary whack-a-mole.

The argument is that it builds empathy with all the characters you’ll eventually expose to deep space death. To fully appreciate the complex personas of all your squad members you’ll need a rich understanding of the worlds and species that affect them. I would argue this is a wholly unnecessary, a relic of writing which only bogs down games. Books are, by nature, an information-poor medium. Complex emotions, ideas, and characters are hard to communicate directly in writing, so books tend towards figurative language that evokes, makes metaphors, and spins interwoven yarns that mirror the complexities an author might want to capture.

Holy crap, that’s terrible. Well, his enormous brain must be some consolation.

P.S. Read some Wittgenstein. Presumably you’d determine that bleep blap bloop.

Wow, he’s a find. I am constantly terrified that my narrative voice strikes exactly that same tone. You know, filled with half-baked philosophical allusions and masturbatory prolixity. It’s uncanny to the point of scariness. He seems to be formed of my nightmares.

So that’s another reason not to read IGN, I guess.

I think you may be teetering on the precipice of pretentious lexical obfuscation with that one!

But isn’t that typical of some of the source spaghetti westerns material? After all what they do is glamorize/trivialize criminals and their wrongdoings.

RDR is very loyal to the inspiration of spaghetti westerns as far as that scene goes.