See, 2nd Amendment activists don’t get hip, clever, worldly writers to articulate our position. We have to make do with the dregs of society.

You guys are so lucky.

Uh… you can discuss silly gun laws in the politics forum guys.

The life of Jules Brunet is a amazing

Also, I find fun, almost poetic, the resistance of USA citizens to be weaponless. Almost like samurais asked to surrender their blade.

Of course, going around with weapons don’t make sense in modern times. I had some sense in the feudal japan, but once the country modernized, it was pass his time.

@ Teiman, but you can never trust your government! Obviously true in so many way.

This isn’t really about journalism, but it’s pretty big news since Jade Raymond was a huge PR presence at Ubisoft and the Assassin’s Creed series for years.

October 20, 2014 – Today, Ubisoft announced that after 10 years of collaboration, the company and Jade Raymond have agreed to pursue future opportunities separately. Alexandre Parizeau, a founding team member of the Ubisoft Toronto studio, replaces Raymond as managing director.

During her tenure at Ubisoft, Raymond was producer on the first Assassin’s Creed® (2004-2007) and served as executive producer on Assassin’s Creed® II (2008-2009), Watch_Dogs® (2008-2009) and Tom Clancy’s Splinter Cell® Blacklist (2010-2013). She also opened the Ubisoft Toronto studio and served as its managing director since 2009, a role she will turn over to Parizeau starting October 29.

“I’ve spent 10 extraordinary years at Ubisoft, and I am proud to have been part of many of the best teams in the industry making truly remarkable games,” said Raymond. “This is one of the hardest decisions of my career, but the Toronto studio is strong and on a solid path. I’m confident that now is a good time for me to transition leadership of the studio to Alex and to pursue my other ambitions and new opportunities. Stay tuned for more on what’s next for me, but for now, I’d like to thank Ubisoft for its partnership through the years, and I wish them the very best in all their next endeavours."

With more than 15 years in the game industry, Parizeau has an impressive range of experience across many facets of the business. As a founding core member of Ubisoft Toronto studio, Parizeau is a proven and trusted team builder and leader. He also served as senior producer on Tom Clancy’s Splinter Cell® Blacklist, and producer on Tom Clancy’s Splinter Cell Conviction® and Rainbow Six® Vegas. Parizeau will report to Yannis Mallat, CEO of Ubisoft Montreal and Toronto, and will oversee Toronto’s continued role as a key contributor to the development of some of the biggest brands at Ubisoft, as well as a number of unannounced projects.

“On behalf of Ubisoft, I’d like to thank Jade for her leadership and many contributions over the years, and wish her all the best in her next adventures,” said Mallat. “The Toronto studio is a key part of the Ubisoft global network, and Alex has been at the heart of the studio’s growth over the years. He was the obvious choice to lead this talented group of people as they continue to develop amazing games.”

Interesting wording. “the company and Jade Raymond have agreed to pursue future opportunities separately”

Probably AKA “she had a contract and everyone agreed to rip it up.”

Raymond is by all accounts a very talented producer/studio head. Very interested to see what she ends up doing, which I’m sure at this point in her massively successful career is “whatever she finds interesting” moreso than stepping up to the next rung of the ladder.

Seems to suggest an unexplored back-story.

If we had a Steam versus indie dev thread, I’d put this there, but this seems to be the closest we have for stupid tweets and the like.

Who is Mike Murderbeck? It’s actually Mike Maulbeck, the dev of Paranautical Activity - which you’ll no longer find on the Steam store.

I presume that chain of events is related (and in what order)?

Yup.

The tl:dr version:

Paranautical Activity was supposed to launch and come out of Early Access. There was either a glitch or somebody screwed up. The game popped up in the carousel banner as still being in early access. Maulbeck lost his shit on Twitter.

The final tweet was the death threat.

Shortly thereafter, the game disappeared off the store entirely.

Dude has obviously never seen Gabe’s knife collection.

His last name matches the supposed tweet.

Uhmmm. Wow.

I feel bad for the guy.

Not that what he did was right, and not that I think Valve was wrong (I think the actions by Valve were entirely appropriate).

It’s just kinda sad to see someone screw themselves that thoroughly.

It’s a common problem with twitter. It’s like a live feed of emotions, emotions many let calm down before they open up to the world.

Valve issued an official response on the incident.

We have removed the game’s sales page and ceased relations with the developer after he threatened to kill one of our employees.

So that’s that.

Here’s Mike Maulbeck’s assessment:

Don’t worry guys, everything is gonna be OK, we sold TWELVE copies on non-steam platforms today!!! :D :D :D

The only person I feel sorry for is his partner. By all accounts he was getting ready to deal with an official launch, then woke up to the mess on Twitter and basically found out his income stream was dead. Though checking the partner’s Twitter account now, he doesn’t seem much better about knowing when to stay quiet.

I am sure we want all type of people making videogames, as we can learn from different viewpoints and all.

big image

In a roguelike, you only have one mistake.

Said that… is possible to have “drama-exaustation”, a state where you don’t want any drama around you. And indies are kinda drama generators, maybe.

It seems Pfenning woke up to a shitstorm and possibly the end of his studio. I sorta get why he’s outrageously pissed, but I think his anger is misplaced. It should really be directed at his buddy Maulbeck.

We’ve got this up on the front page now. http://www.quartertothree.com/fp/2014/10/21/heres-paranautical-activity-longer-steam/

It’s interesting that this is the same Paranautical Activity that had all the issues with Greenlight and Adult Swim.

Well, can’t say I have a lot of sympathy for a twit that tweets direct death threats, regardless of the driver. Though yeah, the partner has been left high and dry.

You know, one of the consequences of the massive, massive glut of gaming we have in the market these last few years, is that when something like this happens a title can go completely off my radar with nary a concern for what I may be missing.

I enjoy human interest stories like this (and even some of the GG stuff) because it’s a handy reminder not to do stupid things that destroy my life.