Games journalism 2019 - Everything is streaming


Is that the dude who was resistant to the G-forces that caused pilots of the era to temporarily black out from the blood being forced into their legs because my man had no legs?


Yeah sorry. I fell back into my school days there :)


Jesus, this is a wild story. Gearbox’s former general counsel Wade Callender is suing the company, accusing CEO Randy Pitchford of taking a secret $12 million bonus. He makes some outrageously serious allegations in his lawsuit:

Callender’s most lurid allegation against Pitchford is an accusation surrounding an event that he says occurred in 2014. Callender says that Pitchford left a USB drive in a Dallas, Texas restaurant containing sensitive corporate documents for Gearbox and its partners including 2K Games, Sega, Sony, Microsoft, and others. Says the lawsuit: “Upon information and belief, Randy Pitchford’s USB drive also contained Randy Pitchford’s personal collection of ‘underage’ pornography.”




So, is there no priviledge or… I dunno.


A former Gearbox VP and Claptrap actor just tweeted this:


The general industry scuttlebutt about Pitchford has never been what you’d call laudatory.


Claptrap is awesome. I didn’t realize some random VP voiced him.




I’m not sure that not putting it in the lead makes any difference. It’s still hearsay and you’re still publishing it even if it’s lower down.


So, according to this podcast Randy was on recently the pornography in question was probably “barely legal” camgirl stuff rather than child pornography as described in the lawsuit.


There’s an article over Waypoint about extending the argument about millennial burnout to video game burnout as well. And here it is!

I tend to think this applies to a specific subset of gamers, those who make their living writing about video games, which to be honest has never sounded like much fun to me. But I’ve only recently discovered what “FOMO” stands for, and I guess there’s this constant fear of missing out that is gripping people these days? I recognize that most of us around here fall on the, you know, upper end of the age scale and maybe can’t relate to this particular fear. But it’s hard to deny that we’re flooded in games, good games, and it can be hard to keep up. I guess at some point you have to give up trying or just go nuts.


I am still burnt out on games after more than four years away.


This is false advertising: the guy is writing about game writer burnout, not some new sort of gamer burnout. It is why I stopped writing about games very quickly in my youth, experiencing the abondance of free titles flooding the good titles into the same mass as the plain or mediocre ones. It is also why I don’t envy people who choose to become game critics.
It’s also puzzling to me how people can think of a position they don’t like as one they shouldn’t quit. Trying to rationalize it by saying they are so lucky, that it’s such a good job, because it is about entertainment? But why should it be different from any other job? I think it might actually be worse, because of the perverse aspect of having your job also overflow in your free time, if you don’t have totally unrelated centers of interests to keep you fresh.

As for gamers, you talk about being exposed but we have the freedom to choose what we play, and while a lot of us are burdened with backlogs, I don’t think a lot of us get anxiety attacks because of our lack of time versus the number of games we own. If anything, I have the feeling that the majority of gamers I know say “fuck it” and launch Plants vs Zombies for their 101st playthrough as a way to comfort themselves.


Yes, you basically said what I did, but you used more words so you probably win. I don’t use Qt3 as a yardstick for measuring gamers in general - were a pretty self selected old fart crew, for the most part. We know what we like and while we’re open to being exposed to new ideas and games, I don’t think any of us stress out over the newest cool thing.

But, at least based on my poking around at other games boards, it seems like a lot of people do. You’ll see lots of posts about how this game is really the best game of the year, don’t sleep on it! And lots of folks getting caught up in the social aspect of gaming discussion. I don’t begrudge them that, everyone enjoys their hobby in their own way, but I can see someone feeling left behind if they can’t participate in the zeitgeist because they don’t have the money or the time to participate. At least after I chase them off my lawn.


I was just thinking about this concept from the player standpoint in the context of the upcoming release of Kingdom Hearts III. There’s a very real phenomenon of “if you don’t get this game on release and marathon it, some asshole on YouTube is going to spoil a major plot point for you in the thumbnail of a video the site automatically recommends because it’s popular,” and we’re at a point where this happens with basically any narrative-focused game and is especially bad with sequels to long-running series. It’s gone past FOMO into “fear of having part of your gaming experience ruined because you didn’t dive into your preloaded digital copy the moment it unlocked on release night, ignoring all other media that might talk about the game until you finish it.”


I can see where he’s coming from, but if you’re not actually a video game writer, you owe it to yourself not go too overboard with that sort of thinking. I dunno, slap yourself sane or something. Screw it, you can’t play every game, even the ones you’re interested in.

It is pretty overwhelming that 2-3 new AAA game come out every month and each one represents 20 hours at least to finish and 50-100 hours to master. It’s a commitment, especially if your free time is limited. And that’s without talking about the 20 indie games that come out each and every day on Steam.


I have so many thoughts about this whole thing, which I may write up tomorrow if I’m not too consumed with hanging out with my kids and doing housework.


Yeah Douglas Bader was a childhood hero of mine.


More Gearbox news: their former counsel filed a discrimination claim, with allegations against Gearbox, 10 days before Gearbox filed its November lawsuit.

On Monday, Ars obtained the formal October 27, 2018, filing made by former Gearbox general counsel Wade Callender. Its existence suggests that Gearbox’s November lawsuit could be retaliation for his claim with the Texas Workforce Commission’s Civil Rights Division. It alleges that Gearbox (and CEO Randy Pitchford in particular) engaged in “harassment, discipline, inequitable terms and conditions, and discharge” due to an employee being Christian.