Games journalism 2019 - Everything is streaming


#222

Speaking of streaming gaming journalism, there’s this thing (if this sort of complain-for-clicks even counts as journalism):

The only thing notable about this piece (besides the clickbaity title that got me to click it in the first place) is the journalist trying to get viewers to compare the gaming industry’s habit of releasing unfinished games to the thought of buying unfinished hardcore porn that cuts off just before the cumming starts.

I just can’t stop laughing at this shit.


#223

What would the equivalent game industry practice be of porn movies that are nothing but cum shots?

If those graphs on porn hub are I be believed people just skip to the end anyway, which is clearly not how games work!


#224

Imgur


#225

Well deserved.


#226

Yeah, awesome stuff. Kotaku has really stepped things up in the last year or so.


#227

The Verge learns about the Streisand Effect.

Tl;dr The Verge published an hilariously bad how-to video on building a gaming PC in Sept. They removed it following a slew of people making fun of it. A couple of weeks ago, they filed YouTube takedowns of a couple of those videos others had posted in Sept. The takedowns resulted in a backlash, and The Verge had to ask YT to reinstate rhe videos.


#228

Oh man. I missed this video.

Etienne told viewers to make sure that the power supply was resting on “these little insulating pads so the power supply doesn’t short-circuit and come into contact with the rest of the system.” In reality, the “insulating pads” are there to minimize vibration and noise.

Gotta say short-circuiting my computer with my PSU has never been a concern of mine. That’s interesting.

I’m surprised they felt the need to release yet another video on building anyway. Don’t we have an entire game dedicated to that process now?


#229

This actually generated quite a lot of muss and fuss online as The Verge had previously published (correct) articles about how the YouTube DMCA takedown process was frequently abused and terrible, and then they went ahead and sent one rather than contacting the youtubers and talking to them first.


#230

They gave advice and guidelines they didn’t follow, well I can see how that might not play out well.

At least we got some Fair Use and Reaction Video insight from it.


#231

Well, their attorneys didn’t follow it, certainly. But then the EIC defended them, and because he worked as a copyright attorney himself for a number of years, defended the basis for their DMCA takedowns, all while saying he rescinded the takedowns because YouTube’s strikes system sucks. It was handled poorly from all angles.


#232

Do you bit draw a distinction between getting a DMCA for using 10 seconds of Mario footage Vs reuploading someone else’s video?


#233

Of course. They did use a lot of The Verge’s video, but that was to enable them to criticize it. That’s fair use, not stealing someone’s content and pretending it’s your own.


#234

It is interesting that the most relevant piece of court precedent are in the h3h3 case. They were sued for doing the very common “reaction” style video where they show short clips of the video in question while commenting on the video itself.

The judge in that case did an amazing job with the ruling, specifically stating that this does not mean that all reaction videos are “fair use” but videos similar to the style of the Klein’s, with heavy editing and commentary, fall under fair use guidelines.


#235

The increased commitment to accessibility has benefited people who frequently turn to video games as a respite from the physical demands and social pressures of the real world.

“If you’re on the streets, everyone knows you’re a profoundly disabled individual,” Mr. Barlet said. “You can’t hide this fact. But in a video game, you’re a player. We all jump into video games for some level of fantasy.”


#236

Polygon has a feature about an early version of Agent, a now vaporware spy game from Rockstar, back when their San Diego studio was developing it (the game was announced as a PS3 exclusive developed by their North studio like a decade ago).


#237

#238

It’s weak to delete that tweet. If you’re going to overwork employees, own it.


#239

Oh my… IGN.


#240

Good luck to John Walker I always appreciated his work.


#241

There’s a scenario in which that’s okay–if it was “ThuggnDuggn”'s choice and he was paid extra for it or whatever, but given what we know about the whole game industry, it’s hard to give them the benefit of a doubt.