Kicking things off for 2020, is IGN with a simplified review policy.
…we’re making a change to our scoring system and dropping the decimal from our traditional 100-point scale. That means there’ll be no more 7.1s or 8.9s – not even 6.5s. Just nice round numbers from 1 to 10 that clearly and decisively convey what we’re trying to say.
Just nice round numbers from 1 to 10 that clearly and decisively convey what we’re trying to say.
What’s the difference between a 6 and a 7? Is 5 an average score? The only clarity I see is that a 7 is a bit better than a 6, but I’m still not sure what either means.
I think Polygon might be safe for the time being since, as mentioned, they have funding and a decent ownership structure. Kotaku is probably the one to be concerned about given recent developments there. (Kotaku’s my favorite non-QT3 video game site, for the record.) Aside from those two, IGN, and Gamespot (?) as well as, I guess, PC Gamer and its console-specific equivalents, are there any other game-centric websites left that actually pay writers a salary that counts as a living wage? I assume some of the print magazines do, but I don’t know. Aside from Game Informer, are any of those even around?
That’s good to hear and I bet there’s at least one or two such examples in most countries. Through my own myopia, I was thinking only of US-based websites and publications. I don’t have a read on how things are going elsewhere—I have a friend that works for Vox media and know he gets paid a reasonable salary and expects to be employed for the foreseeable future, but that’s still secondhand knowledge on my part and an assumption on his—but most forms of journalism/criticism in the US are dying in brisk fashion.
Here is another look back on the decade piece, and it’s kind of weird looking at this sanitized piece compared to the other one above. It’s like he was living in a different world.
PC gaming has not died, Console gaming has not died, phisical formats are not died, cellphone gaming has not killed anything, VR has not died,
Basically, nothing have happened in a “dead” or “kill” narrative. Things grown and make a niche, but the old things did not died.
Cellphone games make a lot of money, but is basically gambling. People on phones have not use for good game developers, only bigger con-artist and piramdid schemes. Otherwise traditional game companies like Blizzard or EA would have moved the focus to phone games. They can’t. They don’t.
Anyway, the interesting idea is “why have not traditional game companies take-over the mobile game market, that is described by people has super profitable”. I think the answer is “is not really a game market”.