More First Impressions
Mordheim is nearing release, so I’ve taken another look. I haven’t played enough yet to comment on the campaign or the AI, so this is mostly about the state of the skirmish gameplay.
Its NOT the Games Workshop Ruleset
The rules are very different to the boardgame, both for the skirmish rules and the campaign. It tries (and mostly succeeds) to capture the feel of the boardgame. City of the Damned is more complicated. Each warriors stat sheet looks more like a DnD character sheet than the more streamlined boardgame. Strangely, all those intricate stats seem to add up to tactics and gameplay that are very similar to the boardgame. I’m not sure what all the extra rules achieved other than making the game harder to learn and giving you lots more dials to fiddle with.
The designers are clearly fans of the boardgame
Theres lots of Morheim lore. The campaign is focused on the persistent squad, with warriors gaining skills, injuries and dying. Theres a strong economic aspect to the campaign and the skirmish objectives, so you are clearly playing scavengers and mercenaries, not soldiers. Morale, wyrdstone, and the perils of magic are all present and correct.
Nice character models, primitive animations
All the models look terrific. You can customise the cosmetic appearance of each warrior, changing the sleeves, pants, hair etc. The customisation is limited compared to modern rpgs, but its alot better than Bloodbowl in that respect. Everything has the scrappy vibe of Mordheim, with rusty, patched and piecemeal armour. The models only look great standing still though. Animations are very basic and repetitive, but they do the job.
Not polished
Long load times. Basic tutorial. Awkward UI. It feels like alot of love has gone into the ruleset, but the production values feel cheap and clunky in a way that won’t be fixed by patches. The developers assume that Games Workshop fans will endure rough edges to get to the tactical goodness underneath. The good news is that the developers have focused all their effort on the skirmish battles and procedurally generated campaign. They haven’t tried to shoehorn in pointless cutscenes, bad voice acting, embarrassing story beats or shudder a realtime mode.
Disorienting
The skirmish battles are played from an over-the-shoulder third person camera. You’re down at street level. Theres the option to flick to an overhead map, but its directly top-down only, theres no “isometric” angle like XCOM. Add to that: fog-of-war. You can’t see any enemies until they enter the line-of-sight of one of your warband. The end result is incredibly disorienting. Remember the first time you played multiplayer Call of Duty? That feeling of not knowing which way is north, where the bad guys are, or what the level looks like? I craved the ability to just pull the camera back a bit and explore the empty battlefield, so that I could formulate some kind of tactical plan. Like FPS games, you’ll just need to wing it until you become familiar with the maps.
Intimidating learning curve
If you want to understand the ruleset, you’ll need to spend your first session reading combat logs and alt-tabbing out to google. Theres a nice toggle that shows all the modifiers being applied to each character, and that helps alot. I think I’ll soon have the entire ruleset internalised, because its not that complicated. But it does make your first gameplay session pretty rough. With the camera and UI issues mentioned above, it doesn’t give a great first impression. Two nice Steam Guides here and here.
Traps are dumb
Maps contain invisible traps, to simulate the dangerous environment. The traps feel arbitrary and unfun. There are ways of working around them, but I can’t see what they add to the game, and I imagine they will be modded out very quickly. Maybe my opinion will change over time.
I want to play more
The persistent squad and procedural campaign is a fantastic foundation for a strategy game. I can’t yet tell if Mordheim has legs, but I know I want to see many turn based games copy the basic campaign structure of the Mordheim and Necromunda boardgames. Its terrific.