Games you love at first, but then come to loathe in the last act


#103

I don’t recall that I found it difficult so much as really annoying and un-fun. I just didn’t like that part, or any of the alien parts. Maybe that’s because it contrasted so strongly against the NK parts, where I could jump around and punch people like the Hulk.


#104

I edited my comment to clarify that my peeve doesn’t necessarily apply to Freespace 2.


#105

Except I couldn’t imagine doing anything but helping the evacuation effort until the last possible moment so I just kept dying over and over again. . .


#106

The burden of choice and free will, my friend.


#107

Pardon: I very literally couldn’t fathom that the game would “let” you try to escape like a coward, so it never occurred to me to try to escape until I read about this years later. Like, that’s not what game heroes do, man!


#108

It’s not about being a hero, it’s about survival, and you have to choose what matters more, yours or theirs. You figure, you saved all you can, move on to try and save more.


#109

Phew! Faith restored!


#110

I didn’t think it was possible to reach the jump point either, it was so far away. I don’t think anyone playing the game for the first time ever got away.

I liked that ending better anyway. I thought it was brilliant.

And then I replayed the mission knowing what was coming, and I liked that ending too, because it provides some speculation on what just happened, which you don’t get in the more realistic dark ending.


#111

One of the best things about both Freespace games is that you are both: (a) given a way to stop the Shivans that seems plausible given the prior events of the game; AND (b) the Shivans are stopped without being suddenly diminished in a way that’s inconsistent with prior events, and there is no magic macguffin super-weapon.

The Mass Effect trilogy essentially told the same story except completely diminished the Reapers, used a magic macguffin super-weapon, and introduced all sorts of inconsistencies and narrative flaws. FreeSpace 2 did it right.


#112

Maybe that’s why I never clicked with Mass Effect.


#113

Now see, comparing to Mass Effect has intrigued me. I own the Freespace games on GOG, maybe I’ll finally give them a test drive.


#114

Keep in mind they are pure space sims, not RPGs.


#115

No I know, that’s mainly why I haven’t played them yet. Been trying to psych myself up to do so, because I’m not much of a space sim guy, not really since the days of X Wing and TIE Fighter. Are there cheat codes, like invulnerability if I suck?


#116

I has difficulty levels. It shouldn’t be too bad on the lowest difficulty.


#117

Isn’t Mass Effect more of a dating sim, really?

I’ll see myself out


#118

Hang on, I know I’ve got it somewhere … wait, I’m positive I just saw it … ah, here it is!

IMG_0131


#119

And unlike Sim City 4 it sounds like Freespace 2 was good out of the gate?


#120

There were two things about Divine Divinity. (1) A glitch that actually required that I play with the editor, something I haven’t done very often and (2) a battle near the end of the game that was impossible until I went out and respecced. Adding a single spell made it pretty simple.

But overall, I did love the game and wouldn’t have gone the extra mile if I hadn’t.


#121

Amazing out of the gate.


#122

Really? The final battle or the actual ending?