I actually agree with this.
I went into the game mostly blind, just knowing that it had a big “gotcha” moment. So when that moment happens, I thought it was SUPER cool, and I was riding this narrative-videogame high, which quickly faded once I realized I had to do some more faffing about before actually getting to the end.
I hated that last section of the game because I felt like the game had already run its course. In my mind, the game is improved if you go directly from Ryan’s office to the final boss.