In this level, we encountered small hordes of demontrites. They were bizarre, spiderlike creatures whose bodies were gaping, upside-down human heads with bony outgrowths that acted as legs.These critters scuttled toward us with surprising speed, and, when destroyed, they tumbled backward with their legs curled up in much the same way that spiders do when tossed into a fire.
Dear lord, I’ve gone my entire life without ever tossing a spider into a fire!
Yeah, that’s Penny Arcade’s whole riff on Doom III.
Every time I see a new screenshot from Doom 3 I chuckle. I just can’t help it. I mean these have to be some of the most uninspired creature designs ever. The idea is that you’re fighting monsters from Hell but the best the devil or whatever can come up with is a skeleton with guns on his shoulders. It’s like the devil is a 7th grader who hates his mom and draws pentagrams on his notebooks during intro to physical science.
That’s pretty much what I’ve been saying for the last year. Glad someone with some visibility finally piped up and said it.
Carmack - You are an engine God. But you haven’t made a compelling single-player experience since Doom. No, Quake was not compelling. It was Doom II rehashed, which was Doom: The Expansion Pack We’re Charging you Full Price For!
id could hire the most talented game designers in the world and their product would still be mediocre, because while Carmack is a gifted programmer he uses/abuses his position at the company to forcibly limit his co-workers’ options to what he thinks is best.
I thoroughly enjoyed doom, doom 2, ultimate doom, and quakes 1 2 and 3. I know a lot of people diss Id’s games but I think they are fucking great. Valve may have the crown for best FPS scripting but ID games kick ass for balls to the wall action.
People will play the hell out of Doom 3, whatever it looks like. The target FPS audience does not care about looks. Does. Not. Care.
They care about frame rates.
They care about lag.
They care about interface.
They care about speed.
They care about performance.
They care about the appearance of balance.
Most will care more about how to tweak their settings to get the most of all the above except the last – for that, they’ll try and get the biggest advantage for themselves. :D
The fact that its characters won’t really scare people is a plus. Again, scaring me so bad that I want to die does not make the game better. Thriller games suck.
I guess we’ll just have to wait for Quake 4 to come out, which -is- being made by Raven. And then all the people who dissed Raven’s design abilities in an earlier thread I can’t find right now will have a field day.
People will play the hell out of Doom 3, whatever it looks like. The target FPS audience does not care about looks. Does. Not. Care.
They care about frame rates.
They care about lag.
They care about interface.
They care about speed.
They care about performance.
They care about the appearance of balance.
Most will care more about how to tweak their settings to get the most of all the above except the last – for that, they’ll try and get the biggest advantage for themselves. :D
The fact that its characters won’t really scare people is a plus. Again, scaring me so bad that I want to die does not make the game better. Thriller games suck.
I guess we’ll just have to wait for Quake 4 to come out, which -is- being made by Raven. And then all the people who dissed Raven’s design abilities in an earlier thread I can’t find right now will have a field day.
But there was a time when id did have some creative people working for it, right? Maybe I was too young and naive, but didn’t American McGee work for them? I know (or think I know) that he was a level designer, but c’mon, Alice had some crazzzy levels.
Maybe DoomIII will be like NWN; ok single player, but great mods.
Either way, if it takes more then 300,000 bullets to kill an enemy (I’m looking at you RtCW) then I’m not interested. I’d rather play Vietcong or Splinter Cell.
Alice had crazy levels from a graphic arts standpoint, but there was little creativity from a gameplay perspective. The game didn’t bring anything interesting except its looks and its setting and then expected those two to carry the game despite poor gameplay.
Quake 3 played great. Most of the maps were well designed for the intended purpose - to have balanced multiplayer maps. The game flows very well in multiplayer and the weapons are balanced as well. I’m curious as to what you see being wrong with Quake 3’s gameplay
What’s this?.. a doom3 discussion? Im guessing a few things will happen upon it’s arrival.
1 .True Gamers will be too busy playing HL2 to care
Non-Gamers will be too busy comparing e-dick size to notice lack of gameplay.
Nvidia and Ati Fanbois will still be claiming their cards are better than the opposing size due to some lame shit about one or the other not having super wide hax0rizing sewerlines and snotshader 6.73.
Paul Steed will make a press release stating “I told j00 guyz j00 needed big bootz and sexc bitchez to make teh gaem good !1!!!”, John Carmack will respond by asking why Paul was talking in leet speek, then fly off to mars in a rocket made of ASCII code.
I’ll do this :roll: and go back to playing Interstate '76
Quake 3 played great. Most of the maps were well designed for the intended purpose - to have balanced multiplayer maps. The game flows very well in multiplayer and the weapons are balanced as well. I’m curious as to what you see being wrong with Quake 3’s gameplay[/quote]
It was boring. For god’s sake, they made the maps have less variety and tactical options than Q2 - that horrible jump pad map exemplified how brain-dead it was. It’s like they threw in the game as an afterthought to test the collision detection and network code.