It was something to the effect of ‘I don’t know how Crackdown will feel in a post-Prototype world’.

It was insane.

Fair enough - Idle Thumbs just happens to play it more nerdy, less fratty. They also tend to do drawn-out jokes, spread out across an episode, or multiple (the wizard and snake stuff) which can as well get lame - whereas what I’m referring to with Giant Bomb is a solid block of time devoted to riffing on one gag.

I’m more astounded by their blatant achievement whoring.

I think we do this once every four pages or so.

About time for an oak-arina of time reference.

This latest Idle Thumbs was the first I listened to, because of the recommendations here, and they have the mocking down pat in Idle Thumbs. Their rendition of “Loo-tenant Carta-BLAKE” from Heavy Rain was pitch perfect and a great way to mock the voice acting in that demo.

I guess I started it. Well, that’s because I don’t listen to podcasts regularly, and so I don’t come into this thread regularly and don’t know it’s patterns. I guess that’s to be expected from a general thread like this one.

I have trouble seeing what was so flawed about Crackdown. I love both Crackdown and Prototype, and Prototype had a lot more technical problems. Maybe they didn’t like how there was no narrative or structured missions in Crackdown, but I don’t think that’s a flaw, just a difference with similar games

Ugh. Giant Bomb updated their page and now it’s no longer watchable on the PS3’s web browser.

New Idle Thumbs GET! So glad to have it back in my life.

It’s not a problem, just the natural ebb and flow of a serial thread. Can’t get worse than the Lost thread. I’d actually referenced the Crackdown earlier, but nobody bit.

I find it funny because I’m always biting my tongue on Bombcast cause most folks are good with it and I just feel like I’m that one motherfucker who bitches too much until someone finally says, ‘goddamnit just stop fucking watching it’, but I can’t because I need to know what that goddamn statue was all about!!1!

Wonder why they decided to reboot the episode count …

Because Nick Breckon left and they took off for 3 months, I assume.

Yeah, just seems weird to reset the clock for that - they’re still using the same name …

If I reference Idle Thumbs’ first episode, what am I talking about? Y’know?

Idle Thumbs, book 2.

I know I’ve said this a few other times, but I continue to sour on the Gamers With Jobs podcast. I really should stop listening now. Where other gaming podcasts I enjoy more over time (Giant Bombcast, CAGcast, Three Moves Ahead, Brainy Gamer, etc…), the GWJ podcast grows more annoying over time. Sean and Julian are fine, but Corey and Rob are just killing me. I can’t figure out if it is me that has changed, or the Gamers With Jobs CC.

Yeah, I really dislike Corey on GWJ. It always seems like he’s being a contrarian for the sake of it. He comes off as a massive asshole every time I hear him on the podcast. Not coincidentally, I very rarely listen to GWJ anymore. It’s sort of an emergency or B tier podcast if I run out of stuff I really like to listen to. I tend to save stuff I really like for my commute and listen to GWJ and other stuff I like less when I’m making dinner or shoveling snow or something like that.

GWJ also tends to belabor their (frankly not usually very insightful) points into the ground. I was sort of interested in their most recent topic (“Why are we always saving the world?”), so I checked it out, but the discussion sucked. They took 10 minutes to realize their might be a storyline other than “save the world” or “cooking mama”, and at that point they came up with… Max Payne. Which could also have been a good jumping off point ( I think revenge tales make a far better basis for a compelling story than saving the universe) but they just wandered off in some other tedious direction.

Wow, I don’t know how anyone can avoid playing STALKER: CoP after listening to that podcast. They made it sound incredible. But, at the same time, STALKER does sound like it would be an awesome “pass the controls” type game. That game type is actually hard to come-by and certain games are much better when played that way. One of the key ingredients to a “pass the controls” game is that a player has to die quite often, and when one dies, he or she passes the controls.

I still can’t believe they actually have a setup on the couch where they pass the keyboard and mouse around. That sounds bonkers. And I’m insanely jealous.

Chris Remo has this knack of reaching into the back of my brain and perfectly vocalizing the exact thoughts I’ve failed to find the appropriate words for. So glad that Idle Thumbs is back!

I bought both the original STALKER and Clear Sky and just never got very far into either of them. I might pick up Call of Pripyat when it eventually gets discounted heavily on Steam.

Ugh. Giant Bomb updated their page and now it’s no longer watchable on the PS3’s web browser.

Wow! You … browse the web on your PS3?