I listened to Bombcast for the first time based on recommendations in this thread. I must admit I skipped through the pizza tangent. I like podcasters to have a sense of humor, but when a joke gets stretched out so long, they are competing against professional comedians, and coming up short. Do the pizza joke and move on.

There was enough of interest in that podcast that I’ll try listening to them again before I delete my subscription.

I listened to Bombcast for the first time based on recommendations in this thread. I must admit I skipped through the pizza tangent. I like podcasters to have a sense of humor, but when a joke gets stretched out so long, they are competing against professional comedians, and coming up short. Do the pizza joke and move on.

There was enough of interest in that podcast that I’ll try listening to them again before I delete my subscription.

Bombcast is really personality driven. For lots of people just listening to the guys shoot the shit for an hour is a lot of the appeal.

That’s what it is for me. I’d still love the bombcast if it were just three hours of off-topic banter each week.

Agreed on all counts. I greatly enjoyed the pizza discussion.

Just don’t make me listen to the GOTY deliberations and we’re all good.

The GOTY deliberations are pretty interesting as an insight into how those guys think and how much they’re willing to stick up for their pet prizes. It’s a lot to wade through, but I enjoyed getting some insight into the process.

Regarding Darabont, he wasn’t getting his way with the production either. So it may not be Darabount’s fault. I’m giving Darabount a lot of leeway for directing the show’s by far best episode (seriously, just skip the rest of the series and only watch the pilot and imagine what could have been).

WTF? 45

If you don’t think the pilot is by far the best episode by a mile, you are mistaken.

Ok. What does that have to do with games podcasts?

I agree up to the point where Brad, who I really like otherwise, decides to go all-in against the others on something he cares about. Kudos to him for being passionate about games he likes, but he crosses the line into pettiness entirely too often for my tastes. I’d considered listening to this year’s deliberations even after the DLC bit from last year, but now that I know he does the exact same thing again this year, it’s not something I care to subject myself to.

It was nice getting one last Joystiq podcast, I’m excited to hear what Vox comes up with, should be good with Chris at the helm.

That’s very much appreciated triggercut.

I’m still in “wait and see” mode but I’m very happy you guys recognised things needed to change. Also awesome to hear about the new lineup for the blog.

My anticipation for what Vox might end up being was greatly tempered by Russ and Justin on the GWJ Conference call this past week. If you did a drinking game on the number of times one of them threw out an empty industry buzzword like “content”, “iteration”, or “in the space” you’d be dead of alcohol poisoning within 5 minutes. Plenty of talent going to Vox, but I’m not sure they’ve got any sort of workable roadmap that isn’t exactly what Giant Bomb already does very well.

BTW, although technically not podcast-related, since we’re talking NHS and Jumping the Shark, I wanted to call attention to one of the blog entries there. I know that the internet gaming blogosphere needs another Lydia story about as much as it needs a hole in the head, but this one is pretty special, and absolutely worth a look.

http://nohighscores.com/node/1905

The revamped Jumping the Shark is much improved. And the latest episode, focusing on the recent Paradox press gathering, is a good one (as is the new Three Moves Ahead ep on Paradox).

But this JTS discussion of the Paradox-fest includes one moment that is almost painful to listen to, in which Troy Goodfellow is asked to defend Warlock: Master of the Arcane’s aesthetic ‘similarity’ to Civ5. (Dan Stapleton in the TMA podcast describes that similarity, appropriately, as a ‘rip-off.’)

First, I really felt bad for Troy; he was put in a difficult position of shifting into full PR mode and defending the devs. I felt like shouting “Move on folks” as he struggled to do so. Also, it was not clear to me if Paradox or Warlock dev Ino-Co Plus are actual clients of Troy’s. I wish this had been clarified.

I’m glad Troy participates still in TMA and JTS and hope he continues. But difficult moments like this are, perhaps, inevitable.

First, I really felt bad for Troy; he was put in a difficult position of shifting into full PR mode and defending the devs. I felt like shouting “Move on folks” as he struggled to do so

Payback for those occasional TMAs where Troy and the crew really lay into some poor dev guest. “Your interface is rubbish.” “The reason this game you’ve made fundamentally doesn’t work is…”

Also, it was not clear to me if Paradox or Warlock dev Ino-Co Plus are actual clients of Troy’s. I wish this had been clarified.

Paradox is an Evolve PR (Troy’s outfit) client.

I didn’t feel oppressed or put upon by Bill. He was doing his job and I was doing mine. It was no worse than Bruce bludgeoning me over A Force More Powerful and its importance or Tom beating me about Total War.

The only difference is the professional imbalance - I was representing my games (and not lying about them) and he was poking as he should. It may have sounded awkward to people who know that Bill and I are old friends, but I was just fine with it. It comes with the territory.

I hate him more for his OOTP Baseball success.

And yes, Warlock is one of the titles Evolve PR represents in the Paradox stable.

Troy

I hate him more for his OOTP Baseball success.

Which reminds me: please do a TMA on Football Manager! And force Tom to play it.

I suppose I should really direct that at Rob.